ACE3/addons/common/functions/fnc_loadPersonLocal.sqf

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#include "script_component.hpp"
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/*
* Author: Glowbal
* Load a person, local
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*
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* Arguments:
* 0: unit to be loaded <OBJECT>
* 1: vehicle that will beloaded <OBJECT>
* 2: caller that will load <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob, car, kevin] call ace_common_fnc_loadPersonLocal
*
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* Public: Yes
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*/
params ["_unit", "_vehicle", ["_caller", objNull]];
TRACE_3("loadPersonLocal",_unit,_vehicle,_caller);
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private _slotsOpen = false;
if ((_vehicle emptyPositions "cargo" > 0) && {!(_unit getVariable ['ACE_isUnconscious', false])} || {(getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "ejectDeadCargo")) == 0}) then {
_unit moveInCargo _vehicle;
_slotsOpen = true;
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} else {
if (_vehicle emptyPositions "gunner" > 0) then {
_unit moveInGunner _vehicle;
_slotsOpen = true;
};
};
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if (!_slotsOpen) exitWith { WARNING_2("no open seats %1->%2",_unit,_vehicle); };
[{ // just for error reporting
params ["_unit", "_vehicle"];
(alive _unit) && {alive _vehicle} && {(vehicle _unit) == _vehicle}
}, {
params ["_unit", "_vehicle"];
TRACE_2("success",_unit,_vehicle);
}, [_unit, _vehicle], 2, {
params ["_unit", "_vehicle"];
if (!alive _unit) exitWith {};
WARNING_2("timeout %1->%2",_unit,_vehicle);
}] call CBA_fnc_waitUntilAndExecute;