mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
54 lines
2.4 KiB
C++
54 lines
2.4 KiB
C++
|
//cfgAmmo.hpp
|
||
|
|
||
|
class CfgAmmo {
|
||
|
class ShellBase;
|
||
|
class ace_arty_howitzer_base: ShellBase {
|
||
|
whistleOnFire = 200;
|
||
|
artilleryLock = 0;
|
||
|
};
|
||
|
|
||
|
class ace_arty_baseEject : ShellBase {
|
||
|
hit = 20;
|
||
|
indirectHit = 20;
|
||
|
indirectHitRange = 10;
|
||
|
typicalSpeed = 100;
|
||
|
explosive = 1;
|
||
|
cost = 300;
|
||
|
model = "\ca\weapons\empty";
|
||
|
airFriction = 0;
|
||
|
timeToLive = 1;
|
||
|
explosionTime = 0.001;
|
||
|
soundFly[] = {"",1,1};
|
||
|
soundEngine[] = {"",1,4};
|
||
|
CraterEffects = "GrenadeCrater";
|
||
|
explosionEffects = "GrenadeExplosion";
|
||
|
muzzleEffect = "BIS_Effects_Rifle";
|
||
|
soundHit[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.23413,1,1800};
|
||
|
soundDefault1[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.2341,1,1800};
|
||
|
soundDefault2[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.2341,1,1800};
|
||
|
soundDefault3[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.2341,1,1800};
|
||
|
hitGroundSoft[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitGroundHard[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitMan[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitArmor[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitIron[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitBuilding[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitFoliage[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitWood[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitGlass[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitGlassArmored[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitConcrete[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitRubber[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitPlastic[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitDefault[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitMetal[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
hitMetalplate[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
|
||
|
};
|
||
|
#include "60mm\CfgAmmo.hpp"
|
||
|
#include "81mm\CfgAmmo.hpp"
|
||
|
#include "82mm\CfgAmmo.hpp"
|
||
|
#include "105mm\CfgAmmo.hpp"
|
||
|
#include "120mm\CfgAmmo.hpp"
|
||
|
#include "155mm\CfgAmmo.hpp"
|
||
|
};
|