ACE3/addons/ui/CfgVehicles.hpp

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class CfgVehicles {
class ACE_Module;
class GVAR(Module): ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
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displayName = CSTRING(ModuleName);
function = QFUNC(moduleInit);
scope = 2;
isGlobal = 1;
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icon = QUOTE(PATHTOF(UI\Icon_Module_UI_ca.paa));
class Arguments {
class allowSelectiveUI {
displayName = CSTRING(AllowSelectiveUI);
description = CSTRING(AllowSelectiveUI_Description);
typeName = "BOOL";
defaultValue = 1;
};
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// BASIC
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class soldierVehicleWeaponInfo {
displayName = CSTRING(SoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 1;
};
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class vehicleRadar {
displayName = CSTRING(VehicleRadar);
typeName = "BOOL";
defaultValue = 1;
};
class vehicleCompass {
displayName = CSTRING(VehicleCompass);
typeName = "BOOL";
defaultValue = 1;
};
class commandMenu {
displayName = CSTRING(CommandMenu);
typeName = "BOOL";
defaultValue = 1;
};
class groupBar {
displayName = CSTRING(GroupBar);
typeName = "BOOL";
defaultValue = 0;
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};
// ADVANCED
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// Upper Weapon Info
class weaponName {
displayName = CSTRING(WeaponName);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 1;
};
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class weaponNameBackground {
displayName = CSTRING(WeaponNameBackground);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
class firingMode {
displayName = CSTRING(FiringMode);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
// Lower Weapon Info
class ammoType {
displayName = CSTRING(AmmoType);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
class ammoCount {
displayName = CSTRING(AmmoCount);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 0;
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};
class magCount {
displayName = CSTRING(MagCount);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 1;
};
class throwableName {
displayName = CSTRING(throwableName);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 1;
};
class throwableCount {
displayName = CSTRING(throwableCount);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 1;
};
class zeroing {
displayName = CSTRING(Zeroing);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 1;
};
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class weaponLowerInfoBackground {
displayName = CSTRING(WeaponLowerInfoBackground);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
// Stance
class stance {
displayName = CSTRING(Stance);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
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// Stamina Bar
class staminaBar {
displayName = CSTRING(StaminaBar);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 1;
};
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// Vehicle
class vehicleName {
displayName = CSTRING(VehicleName);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
class vehicleNameBackground {
displayName = CSTRING(VehicleNameBackground);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
class vehicleFuelBar {
displayName = CSTRING(VehicleFuelBar);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
class vehicleSpeed {
displayName = CSTRING(VehicleSpeed);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
class vehicleAltitude {
displayName = CSTRING(VehicleAltitude);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
class vehicleDamage {
displayName = CSTRING(VehicleDamage);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
class vehicleInfoBackground {
displayName = CSTRING(VehicleInfoBackground);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
class vehicleGunnerWeapon {
displayName = CSTRING(VehicleGunnerWeapon);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
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typeName = "BOOL";
defaultValue = 1;
};
};
class ModuleDescription {
description = CSTRING(ModuleDescription);
};
};
};