ACE3/addons/common/functions/fnc_addToInventory.sqf

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/*
* Author: Garth 'L-H' de Wet
* Adds an item,weapon,magazine to the unit's inventory
* or places it in a weaponHolder if no space.
*
* Arguments:
* 0: Unit (OBJECT)
* 1: Classname (String)
* 2: Type (String)
* 3: Container (String, Optional)
*
* Return Value:
* Array:
* 0: Added to player (Bool)
* 1: weaponholder (OBJECT)
*
* Public: Yes
*/
#include "script_component.hpp"
EXPLODE_3_PVT(_this,_unit,_classname,_type);
private "_addedToPlayer";
private "_container";
private "_canAdd";
_canAdd = false;
_addedToPlayer = true;
if((count _this) > 3) then {
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_container = _this select 3;
} else {
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_container = nil;
};
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if(!isNil "_container") then {
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switch (_container) do {
case "vest": { _canAdd = _unit canAddItemToVest _classname; };
case "backpack": { _canAdd = _unit canAddItemToBackpack _classname; };
case "uniform": { _canAdd = _unit canAddItemToUniform _classname; };
};
} else {
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_container = "";
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_canAdd = _unit canAdd _classname;
};
switch (_type) do {
case "weapon": {
if (!isClass(ConfigFile >> "CfgWeapons" >> _classname)) exitWith {};
if (_canAdd) then {
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switch (_container) do {
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case "vest": { (vestContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
case "backpack": { (backpackContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
case "uniform": { (uniformContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
default { _unit addWeaponGlobal _classname; };
};
} else {
_addedToPlayer = false;
_pos = _unit modelToWorld [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addWeaponCargoGlobal [_classname,1];
_unit setPosATL _pos;
};
};
case "magazine": {
if (!isClass(ConfigFile >> "CfgMagazines" >> _classname)) exitWith {};
if (_canAdd) then {
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switch (_container) do {
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case "vest": { (vestContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
case "backpack": { (backpackContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
case "uniform": { (uniformContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
default { _unit addMagazineGlobal _classname; };
};
} else {
_addedToPlayer = false;
_pos = _unit modelToWorld [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addMagazineCargoGlobal [_classname, 1];
_unit setPosATL _pos;
};
};
case "item": {
if (!isClass(ConfigFile >> "CfgWeapons" >> _classname)) exitWith {};
if (_canAdd) then {
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switch (_container) do {
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case "vest": { _unit addItemToVest _classname; };
case "backpack": { _unit addItemToBackpack _classname; };
case "uniform": { _unit addItemToUniform _classname; };
default { _unit addItem _classname; };
};
} else {
_addedToPlayer = false;
_pos = _unit modelToWorld [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addItemCargoGlobal [_classname,1];
_unit setPosATL _pos;
};
};
default {diag_log format ["ACE: Incorrect item type passed to %1, passed: %2",QFUNC(AddToInventory),_type];};
};
[_addedToPlayer,_unit]