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Final cleanup.
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@ -47,11 +47,11 @@ switch (_type) do {
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if (!isClass(ConfigFile >> "CfgWeapons" >> _classname)) exitWith {};
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if (_canAdd) then {
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switch (_container) do {
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case "vest": { (vestContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
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case "backpack": { (backpackContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
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case "uniform": { (uniformContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
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default { _unit addWeaponGlobal _classname; };
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};
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case "vest": { (vestContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
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case "backpack": { (backpackContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
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case "uniform": { (uniformContainer _unit) addWeaponCargoGlobal [_classname, 1]; };
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default { _unit addWeaponGlobal _classname; };
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};
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} else {
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_addedToPlayer = false;
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_pos = _unit modelToWorld [0,1,0.05];
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@ -64,11 +64,11 @@ switch (_type) do {
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if (!isClass(ConfigFile >> "CfgMagazines" >> _classname)) exitWith {};
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if (_canAdd) then {
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switch (_container) do {
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case "vest": { (vestContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
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case "backpack": { (backpackContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
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case "uniform": { (uniformContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
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default { _unit addMagazineGlobal _classname; };
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};
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case "vest": { (vestContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
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case "backpack": { (backpackContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
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case "uniform": { (uniformContainer _unit) addMagazineCargoGlobal [_classname, 1]; };
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default { _unit addMagazineGlobal _classname; };
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};
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} else {
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_addedToPlayer = false;
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_pos = _unit modelToWorld [0,1,0.05];
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@ -81,11 +81,11 @@ switch (_type) do {
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if (!isClass(ConfigFile >> "CfgWeapons" >> _classname)) exitWith {};
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if (_canAdd) then {
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switch (_container) do {
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case "vest": { _unit addItemToVest _classname; };
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case "backpack": { _unit addItemToBackpack _classname; };
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case "uniform": { _unit addItemToUniform _classname; };
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default { _unit addItem _classname; };
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};
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case "vest": { _unit addItemToVest _classname; };
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case "backpack": { _unit addItemToBackpack _classname; };
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case "uniform": { _unit addItemToUniform _classname; };
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default { _unit addItem _classname; };
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};
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} else {
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_addedToPlayer = false;
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_pos = _unit modelToWorld [0,1,0.05];
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