ACE3/optionals/particles/script_component.hpp

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2016-06-08 18:35:33 +00:00
#define COMPONENT particles
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_PARTICLES
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_PARTICLES
#define DEBUG_SETTINGS DEBUG_SETTINGS_PARTICLES
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define SMOKE_COLOR_RED {0.9528, 0.0438, 0.0410, 0.8}
#define SMOKE_COLOR_GREEN {0.0328, 0.1626, 0.1023, 0.8}
#define SMOKE_COLOR_YELLOW {0.9610, 0.4505, 0.0109, 0.8}
#define SMOKE_COLOR_PURPLE {0.4622, 0.0578, 0.3154, 0.8}
#define SMOKE_COLOR_BLUE {0.0355, 0.1863, 1.0000, 0.8}
#define SMOKE_COLOR_ORANGE {0.9132, 0.1763, 0.0070, 0.8}
#define EFFECT_HANDGRENADE(color) class SmokeShell##color##Effect: SmokeShellWhiteEffect { \
class SmokeShell: SmokeShell { \
type = "ACE_SmokeBaseMedium"; \
}; \
}
#define EFFECT_40MM(color) class ACE_40mmSmokeShell##color##Effect: ACE_40mmSmokeShellWhiteEffect { \
class SmokeShellUW { \
simulation = "particles"; \
type = QUOTE(SmokeShell##color##UW); \
position[] = {0, 0, 0}; \
intensity = 1; \
interval = 1; \
}; \
class SmokeShell2UW { \
simulation = "particles"; \
type = QUOTE(SmokeShell##color##2UW); \
position[] = {0, 0, 0}; \
intensity = 1; \
interval = 1; \
}; \
}
2016-07-22 01:08:29 +00:00
#define MERGE(var1,var2) ##var1####var2
#define EFFECT_AFTER_WATER(color) class ACE_SmokeAfterWater##color##: ACE_SmokeAfterWaterWhite { \
class SmokeAfterWater: SmokeAfterWater { \
type = QUOTE(MERGE(ACE_SmokeAfterWater,color)); \
}; \
}
#define CLOUDLET_UNDERWATER(color) class SmokeShell##color##UW; \
class SmokeShell##color##2UW: SmokeShell##color##UW { \
postEffects = QUOTE(MERGE(ACE_SmokeAfterWater,color)); \
}