Added custom smoke particles

This commit is contained in:
BaerMitUmlaut 2016-06-08 20:35:33 +02:00
parent 24ce8b7753
commit deb9e0d75c
8 changed files with 287 additions and 0 deletions

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z\ace\addons\particles

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class CfgAmmo {
class GrenadeHand;
// - Smoke hand grenades --------------------------------------------------
class SmokeShell: GrenadeHand {
smokeColor[] = {1, 1, 1, 1};
};
class SmokeShellRed: SmokeShell {
smokeColor[] = {0.9528, 0.0438, 0.0410, 1};
};
class SmokeShellGreen: SmokeShell {
smokeColor[] = {0.0328, 0.1626, 0.1023, 1};
};
class SmokeShellYellow: SmokeShell {
smokeColor[] = {0.9610, 0.4505, 0.0109, 1};
};
class SmokeShellPurple: SmokeShell {
smokeColor[] = {0.4622, 0.0578, 0.3154, 1};
};
class SmokeShellBlue: SmokeShell {
smokeColor[] = {0.0355, 0.1863, 1.0000, 1};
};
class SmokeShellOrange: SmokeShell {
smokeColor[] = {0.9132, 0.1763, 0.0070, 1};
};
// - 40mm smoke grenades --------------------------------------------------
class G_40mm_Smoke: SmokeShell {
smokeColor[] = {1, 1, 1, 1};
};
class G_40mm_SmokeRed: G_40mm_Smoke {
smokeColor[] = {0.9528, 0.0438, 0.0410, 1};
};
class G_40mm_SmokeGreen: G_40mm_Smoke {
smokeColor[] = {0.0328, 0.1626, 0.1023, 1};
};
class G_40mm_SmokeYellow: G_40mm_Smoke {
smokeColor[] = {0.9610, 0.4505, 0.0109, 1};
};
class G_40mm_SmokePurple: G_40mm_Smoke {
smokeColor[] = {0.4622, 0.0578, 0.3154, 1};
};
class G_40mm_SmokeBlue: G_40mm_Smoke {
smokeColor[] = {0.0355, 0.1863, 1.0000, 1};
};
class G_40mm_SmokeOrange: G_40mm_Smoke {
smokeColor[] = {0.9132, 0.1763, 0.0070, 1};
};
// - Artillery smoke submunition ------------------------------------------
class SmokeShellArty: SmokeShell {
explosionTime = 0;
effectsSmoke = "ACE_ArtillerySmoke";
};
// - 120mm/155mm artillery smoke ------------------------------------------
class SubmunitionBase;
class Smoke_120mm_AMOS_White: SubmunitionBase {
submunitionConeAngle = 10;
};
};

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class CfgCloudlets {
class Default;
// - Surface smoke --------------------------------------------------------
class ACE_SmokeBaseLarge: Default {
colorCoef[] = {"colorR", "colorG", "colorB", "colorA"};
sizeCoef = 1;
position[] = {0, 0, 0};
interval = 0.05;
circleRadius = 0;
circleVelocity[] = {0, 0, 0};
particleShape = QUOTE(PATHTOF(data\smoke.p3d));
particleFSNtieth = 1;
particleFSIndex = 0;
particleFSFrameCount = 1;
particleFSLoop = 0;
angleVar = 0.1;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 30;
lifeTimeVar = 2;
animationSpeed[] = {1};
animationSpeedCoef = 1;
randomDirectionPeriod = 1;
randomDirectionPeriodVar = 0;
randomDirectionIntensity = 0.2;
randomDirectionIntensityVar = 0;
destroyOnWaterSurface = 1;
destroyOnWaterSurfaceOffset = -0.6;
positionVar[] = {0, 0, 0};
moveVelocityVar[] = {0.25, 0.25, 0.25};
colorVar[] = {0, 0, 0, 0};
color[] = {
{0.5, 0.5, 0.5, 1},
{0.5, 0.5, 0.5, 0.7},
{0.5, 0.5, 0.5, 0.5},
{0.5, 0.5, 0.5, 0.5},
{0.5, 0.5, 0.5, 0.1},
{0.5, 0.5, 0.5, 0}
};
size[] = {0.05, 7, 15, 20};
sizeVar = 0.5;
weight = 1.2777;
moveVelocity[] = {0, 0, 0};
rotationVelocity = 0;
rotationVelocityVar = 20;
volume = 1;
rubbing = 0.1;
onTimerScript = "";
beforeDestroyScript = "";
blockAIVisibility = 1;
};
class ACE_SmokeBaseSmall: ACE_SmokeBaseLarge {
size[] = {0.05, 5, 7.5, 10};
};
// - Artillery smoke ------------------------------------------------------
class ACE_SmokeBaseArtilleryLarge: ACE_SmokeBaseLarge {
lifeTime = 45;
};
class ACE_SmokeBaseArtillerySmall: ACE_SmokeBaseSmall {
lifeTime = 45;
};
// - Smoke on water surface -----------------------------------------------
class ACE_SmokeAfterWater: ACE_SmokeBaseLarge {
interval = 0.05;
size[] = {0.05, 2, 5};
sizeVar = 1;
lifeTime = 10;
color[] = {
{0.5, 0.5, 0.5, 0.07},
{0.5, 0.5, 0.5, 0}
};
moveVelocityVar[] = {0, 0, 0};
colorCoef[] = {1, 1, 1, 1};
};
class ACE_SmokeAfterWaterRed: ACE_SmokeAfterWater {
colorCoef[] = {0.9528, 0.0438, 0.0410, 1};
};
class ACE_SmokeAfterWaterGreen: ACE_SmokeAfterWater {
colorCoef[] = {0.0328, 0.1626, 0.1023, 1};
};
class ACE_SmokeAfterWaterYellow: ACE_SmokeAfterWater {
colorCoef[] = {0.9610, 0.4505, 0.0109, 1};
};
class ACE_SmokeAfterWaterPurple: ACE_SmokeAfterWater {
colorCoef[] = {0.4622, 0.0578, 0.3154, 1};
};
class ACE_SmokeAfterWaterBlue: ACE_SmokeAfterWater {
colorCoef[] = {0.0355, 0.1863, 1.0000, 1};
};
class ACE_SmokeAfterWaterOrange: ACE_SmokeAfterWater {
colorCoef[] = {0.9132, 0.1763, 0.0070, 1};
};
class SmokeShellWhiteUW;
class SmokeShellWhite2UW: SmokeShellWhiteUW {
postEffects = "ACE_SmokeAfterWater";
};
class SmokeShellRedUW;
class SmokeShellRed2UW: SmokeShellRedUW {
postEffects = "ACE_SmokeAfterWaterRed";
};
class SmokeShellGreenUW;
class SmokeShellGreen2UW: SmokeShellGreenUW {
postEffects = "ACE_SmokeAfterWaterGreen";
};
class SmokeShellYellowUW;
class SmokeShellYellow2UW: SmokeShellYellowUW {
postEffects = "ACE_SmokeAfterWaterYellow";
};
class SmokeShellPurpleUW;
class SmokeShellPurple2UW: SmokeShellPurpleUW {
postEffects = "ACE_SmokeAfterWaterPurple";
};
class SmokeShellBlueUW;
class SmokeShellBlue2UW: SmokeShellBlueUW {
postEffects = "ACE_SmokeAfterWaterBlue";
};
class SmokeShellOrangeUW;
class SmokeShellOrange2UW: SmokeShellOrangeUW {
postEffects = "ACE_SmokeAfterWaterOrange";
};
};

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class SmokeShellWhiteEffect {
class SmokeShell {
type = "ACE_SmokeBaseLarge";
};
class SmokeShell2 {
type = "ACE_SmokeBaseSmall";
};
};
class ACE_ArtillerySmoke {
class SmokeShell {
type = "ACE_SmokeBaseArtilleryLarge";
simulation = "particles";
position[] = {0, 0, 0};
intensity = 1;
interval = 1;
};
class SmokeShell2 {
type = "ACE_SmokeBaseArtillerySmall";
simulation = "particles";
position[] = {0, 0, 0};
intensity = 1;
interval = 1;
};
};
class ACE_SmokeAfterWater {
class SmokeAfterWater {
type = "ACE_SmokeAfterWater";
simulation = "particles";
position[] = {0, 0, 0};
intensity = 1;
interval = 1;
};
};
class ACE_SmokeAfterWaterRed: ACE_SmokeAfterWater {
class SmokeAfterWater: SmokeAfterWater {
type = "ACE_SmokeAfterWaterRed";
};
};
class ACE_SmokeAfterWaterGreen: ACE_SmokeAfterWater {
class SmokeAfterWater: SmokeAfterWater {
type = "ACE_SmokeAfterWaterGreen";
};
};
class ACE_SmokeAfterWaterYellow: ACE_SmokeAfterWater {
class SmokeAfterWater: SmokeAfterWater {
type = "ACE_SmokeAfterWaterYellow";
};
};
class ACE_SmokeAfterWaterPurple: ACE_SmokeAfterWater {
class SmokeAfterWater: SmokeAfterWater {
type = "ACE_SmokeAfterWaterPurple";
};
};
class ACE_SmokeAfterWaterOrange: ACE_SmokeAfterWater {
class SmokeAfterWater: SmokeAfterWater {
type = "ACE_SmokeAfterWaterOrange";
};
};
class ACE_SmokeAfterWaterBlue: ACE_SmokeAfterWater {
class SmokeAfterWater: SmokeAfterWater {
type = "ACE_SmokeAfterWaterBlue";
};
};

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author = ECSTRING(common,ACETeam);
authors[] = {""};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgAmmo.hpp"
#include "CfgCloudlets.hpp"
#include "Effects.hpp"

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#define COMPONENT particles
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_PARTICLES
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_PARTICLES
#define DEBUG_SETTINGS DEBUG_SETTINGS_PARTICLES
#endif
#include "\z\ace\addons\main\script_macros.hpp"