ACE3/addons/medical/functions/fnc_modifyMedicalAction.sqf

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/*
* Author: esteldunedain
* Modify the visuals of a medical action point.
* On Basic medical: modify the icon color based on damage on that body part.
*
* Arguments:
* 0: The Patient Unit <OBJECT>
* 1: The Diagnosing Unit <OBJECT>
* 2: Selection Number <NUMBER>
* 3: The action to modify <OBJECT>
*
* Return Value:
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* None
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*
* Example:
* [bob, kevin, 2, "action"] call ACE_medical_fnc_modifyMedicalAction
*
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* Public: No
*/
#include "script_component.hpp"
params ["_target", "_player", "_partNumber", "_actionData"];
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private _bloodLossOnSelection = 0;
// Add all bleeding from wounds on selection
{
_x params ["", "", "_selectionX", "_amountOf", "_percentageOpen"];
if (_selectionX == _partNumber) then {
_bloodLossOnSelection = _bloodLossOnSelection + (_amountOf * _percentageOpen);
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};
} forEach (_target getvariable [QGVAR(openWounds), []]);
if (_bloodLossOnSelection >= 0.15) then {
_actionData set [2, QPATHTOF(UI\icons\medical_crossRed.paa)];
} else {
if (_bloodLossOnSelection > 0 ) then {
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_actionData set [2, QPATHTOF(UI\icons\medical_crossYellow.paa)];
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};
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};