2015-04-17 22:36:03 +00:00
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/*
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* Author: esteldunedain
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* Modify the visuals of a medical action point.
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* On Basic medical: modify the icon color based on damage on that body part.
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*
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* Arguments:
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* 0: The Patient Unit <OBJECT>
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* 1: The Diagnosing Unit <OBJECT>
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* 2: Selection Number <NUMBER>
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* 3: The action to modify <OBJECT>
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*
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2017-06-08 13:31:51 +00:00
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* Return Value:
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2015-08-22 14:25:10 +00:00
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* None
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2015-04-17 22:36:03 +00:00
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [bob, kevin, 2, "action"] call ACE_medical_fnc_modifyMedicalAction
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*
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2015-04-17 22:36:03 +00:00
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* Public: No
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*/
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#include "script_component.hpp"
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2016-06-13 10:18:56 +00:00
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params ["_target", "_player", "_partNumber", "_actionData"];
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2015-08-22 14:25:10 +00:00
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2016-06-13 10:18:56 +00:00
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private _bloodLossOnSelection = 0;
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// Add all bleeding from wounds on selection
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{
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_x params ["", "", "_selectionX", "_amountOf", "_percentageOpen"];
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if (_selectionX == _partNumber) then {
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_bloodLossOnSelection = _bloodLossOnSelection + (_amountOf * _percentageOpen);
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2015-04-30 06:17:26 +00:00
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};
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2016-06-13 10:18:56 +00:00
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} forEach (_target getvariable [QGVAR(openWounds), []]);
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2016-08-03 18:14:12 +00:00
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if (_bloodLossOnSelection >= 0.15) then {
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2016-06-13 10:18:56 +00:00
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_actionData set [2, QPATHTOF(UI\icons\medical_crossRed.paa)];
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} else {
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if (_bloodLossOnSelection > 0 ) then {
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2016-04-08 18:34:50 +00:00
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_actionData set [2, QPATHTOF(UI\icons\medical_crossYellow.paa)];
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2015-04-30 06:17:26 +00:00
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};
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2015-04-17 22:36:03 +00:00
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};
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