ACE3/addons/spectator/functions/fnc_handleKilled.sqf

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/*
* Author: SilentSpike
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* Cache necessary details and process unit for spectator on death
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* Part of the basic spectator system
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*
* Arguments:
* 0: Corpse <OBJECT>
* 1: Killer <OBJECT>
*
* Return Value:
* None <NIL>
*
* Public: No
*/
#include "script_component.hpp"
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params ["_unit","_killer"];
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// Remove from group to prevent appearing on HUD upon respawn
[_unit, true, QGVAR(isSpectator), side group _unit] call EFUNC(common,switchToGroupSide);
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if (isNull _killer) then {
[2,_unit] call FUNC(setCameraAttributes);
} else {
[2,_killer] call FUNC(setCameraAttributes);
};