2015-03-16 18:25:29 +00:00
|
|
|
/*
|
|
|
|
* Author: commy2
|
|
|
|
*
|
|
|
|
* Drop a dragged object.
|
|
|
|
*
|
|
|
|
* Argument:
|
|
|
|
* 0: Unit that drags the other object (Object)
|
|
|
|
* 1: Dragged object to drop (Object)
|
|
|
|
*
|
|
|
|
* Return value:
|
|
|
|
* NONE.
|
|
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
private ["_unit", "_target"];
|
|
|
|
|
|
|
|
_unit = _this select 0;
|
|
|
|
_target = _this select 1;
|
|
|
|
|
|
|
|
// remove scroll wheel action
|
2015-03-16 19:09:54 +00:00
|
|
|
_unit removeAction (_unit getVariable [QGVAR(ReleaseActionID), -1]);
|
2015-03-16 18:25:29 +00:00
|
|
|
|
2015-03-17 10:44:41 +00:00
|
|
|
private "_inBuilding";
|
|
|
|
_inBuilding = [_unit] call FUNC(isObjectOnObject);
|
|
|
|
|
2015-03-16 18:25:29 +00:00
|
|
|
// play release animation
|
|
|
|
_unit playAction "released";
|
|
|
|
|
2015-03-17 10:44:41 +00:00
|
|
|
// prevent collision damage
|
|
|
|
["fixCollision", _target, _target] call EFUNC(common,targetEvent);
|
2015-03-16 23:24:25 +00:00
|
|
|
|
2015-03-17 10:44:41 +00:00
|
|
|
// release object
|
2015-03-16 18:25:29 +00:00
|
|
|
detach _target;
|
|
|
|
|
2015-03-17 10:44:41 +00:00
|
|
|
// prevent object from flipping inside buildings
|
|
|
|
if (_inBuilding) then {
|
|
|
|
_target setPosASL (getPosASL _target vectorAdd [0, 0, 0.05]);
|
|
|
|
};
|
|
|
|
|
2015-03-16 18:25:29 +00:00
|
|
|
_unit setVariable [QGVAR(isDragging), false, true];
|
2015-03-16 19:09:54 +00:00
|
|
|
_unit setVariable [QGVAR(draggedObject), objNull, true];
|
2015-03-16 18:25:29 +00:00
|
|
|
|
|
|
|
// make object accesable for other units
|
|
|
|
[objNull, _target, true] call EFUNC(common,claim);
|
|
|
|
|
|
|
|
["fixPosition", _target, _target] call EFUNC(common,targetEvent);
|