ACE3/addons/concertina_wire/functions/fnc_dismount.sqf

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/*
* Author: Ruthberg
*
* Start dismounting the concertina wire
*
* Arguments:
* 0: wire <OBJECT>
* 1: unit <OBJECT>
*
* Return Value:
* None
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*
* Public: No
*/
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#include "script_component.hpp"
// If the cursorMenu is open, the loading bar will fail. If we execute the function one frame later, it will work fine
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if (uiNamespace getVariable [QEGVAR(interact_menu,cursorMenuOpened),false]) exitWith {
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[{
_this call FUNC(dismount);
}, _this] call CBA_fnc_execNextFrame;
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};
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params ["_wire", "_unit"];
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private ["_config", "_delay"];
_config = (configFile >> "CfgVehicles" >> typeOf _unit);
_delay = if (getNumber(_config >> "engineer") == 1 || getNumber(_config >> "canDeactivateMines") == 1) then {60} else {120};
// TODO: Animation?
[
_delay,
[_wire],
{(_this select 0) call FUNC(dismountSuccess)},
{},
localize "STR_ACE_UNROLLWIRE",
{true},
["isnotinside"]
] call EFUNC(common,progressBar);