ACE3/addons/medical_menu/functions/fnc_openMenu.sqf

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/*
* Author: Glowbal
* Open the medical menu for target
*
* Arguments:
* 0: Target <OBJECT>
*
* Return Value:
* If action was taken <BOOL>
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*
* Example:
* [some_player] call ace_medical_menu_fnc_openMenu
*
* Public: No
*/
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#include "script_component.hpp"
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params ["_interactionTarget"];
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if (dialog || {isNull _interactionTarget}) exitWith {
disableSerialization;
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private _display = uiNamespace getVariable QGVAR(medicalMenu);
if (!isNil "_display") then {
closeDialog 314412;
};
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};
GVAR(INTERACTION_TARGET) = _interactionTarget;
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createDialog QGVAR(medicalMenu);
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GVAR(lastOpenedOn) = CBA_missionTime;
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true