ACE3/addons/mk6mortar/CfgVehicles.hpp

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class CfgVehicles {
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class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(rangetable) {
displayName = CSTRING(rangetable_action);
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condition = QUOTE(_this call FUNC(rangeTableCanUse));
statement = QUOTE(_this call FUNC(rangeTableOpen));
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icon = QPATHTOF(UI\icon_rangeTable.paa);
exceptions[] = {"notOnMap", "isNotInside", "isNotSitting"};
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};
};
};
};
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class LandVehicle;
class StaticWeapon: LandVehicle {
class Turrets {
class MainTurret;
};
};
class StaticMortar: StaticWeapon {
class Turrets: Turrets {
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class MainTurret: MainTurret {};
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};
};
class Mortar_01_base_F: StaticMortar {
Adds Crew Served Static Weapons (#5652) * Initial Commit * Got rid of unneeded translation values * Updated Strings * "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out. * Fixed locality issues. Added timers to relavent functions. * Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot * Fixed bug regarding localized strings. Created new tripod model * Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag * Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs * Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod. * Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying. * Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day * Added icons to each relavent item * Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons * Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items. * Added documentation * Added order to doc * Explained why things are the way they are * Remove temp files * Removed redundant files * Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf. * 100% newlines at end of file * Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki * Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine * Tabs->Spaces * Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities * Lazy Evaluations and macros to describe how things work. * Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu * abc * Revert "abc" This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d. * Update to current commit * Revert changes to fortify.md * Updated UI Icon to Crew Served Ammo branch UI * Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution * Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon * Re-added ammo loading time * Tabs->Spaces * Newline at end of files * Removed replaced functions * Remove redundant strings. Move ammo handling to appropiate section * Tabs->Spaces * Update wiki * Updated to fix crash with default weapons and disable CSW ability on default static weapons * Added editor attributes to enable/disable CSW at edit time * Change how ammo is removed from the CSW. Uses math instead of iteration * Fix bug where assembled weapon did not get rid of default actions * Added support for multiple types of ammo in one CSW * Add tracer magazines for .50 cal * Fix bug where you could load ammo even if the gun couldnt take any more * Disable debug and enable compile cache * Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation * Removed check if CSW is full to unload ammo * Fix bug where items would spawn underneath other items on wepaon dismount * Change some things * Configure base statics, improve returnAmmo * Add mortar baseplate * Remove explicit inheritance * Fix bug where unloading ammo would duplicate it if you had room in your person. * Tab->Space * Player couldnt pickup tripod due to legacy code * Fix GMG_01_base_F inheritce * Port of ACE 2 tripod + ACE 2 CSW Bag * Move ACE 2 Data to APL folder * Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents * Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180 * Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW * Added ability to toggle ammo handling when weaponAssembly is disabled. * Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic" * Fix Shadow RPT Spam * Update wiki * Change order of setDir and setPos * Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference * Actually check for the carryWeaponClassname in the deployWeapon check * Ai Compatiblity * Add stringtable entries * Formatting fixes * Stringtables for settings, fix setMagazineTurretAmmo * inherit ammo for mags, reorder stringtable displays correct ammo and descriptionShort * don't require ace_javelin * Tweaks, cleanup, localzation, ace_reload changes change weapon tag to [CSW] tweak localization strings minor cleanup simplify some ace_reload funcs * delete moved dev func * Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline * cleanup/proxyWeapon/mk6 compat
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class ace_csw {
proxyWeapon = QFUNC(csw_getProxyWeapon);
magazineLocation = "_target selectionPosition 'usti hlavne'";
};
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class Turrets: Turrets {
class MainTurret: MainTurret {
turretInfoType = "ACE_Mk6_RscWeaponRangeArtillery";
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discreteDistance[] = {};
discreteDistanceInitIndex = 0;
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};
};
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class ACE_SelfActions {
class GVAR(toggleMils) {
displayName = "Toggle MILS";
condition = QUOTE(true);
statement = QUOTE(_this call FUNC(toggleMils));
exceptions[] = {};
};
};
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};
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class ACE_Module;
class GVAR(module): ACE_Module {
author = ECSTRING(common,ACETeam);
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category = "ACE";
displayName = CSTRING(Module_DisplayName);
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function = QFUNC(moduleInit);
scope = 1;
isGlobal = 1;
isSingular = 1;
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icon = QPATHTOF(UI\Icon_Module_mk6_ca.paa);
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functionPriority = 0;
class Arguments {
class airResistanceEnabled {
displayName = CSTRING(airResistanceEnabled_DisplayName);
description = CSTRING(airResistanceEnabled_Description);
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typeName = "BOOL";
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defaultValue = 0;
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};
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class allowComputerRangefinder {
displayName = CSTRING(allowComputerRangefinder_DisplayName);
description = CSTRING(allowComputerRangefinder_Description);
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typeName = "BOOL";
defaultValue = 0;
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};
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class allowCompass {
displayName = CSTRING(allowCompass_DisplayName);
description = CSTRING(allowCompass_Description);
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typeName = "BOOL";
defaultValue = 1;
};
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class useAmmoHandling {
displayName = CSTRING(useAmmoHandling_DisplayName);
description = CSTRING(useAmmoHandling_Description);
typeName = "BOOL";
defaultValue = 0;
};
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};
class ModuleDescription {
description = CSTRING(Module_Description);
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};
};
class Box_NATO_AmmoOrd_F;
class ACE_Box_82mm_Mo_HE: Box_NATO_AmmoOrd_F {
displayName = CSTRING(HEBox_DisplayName);
author = ECSTRING(common,ACETeam);
maximumLoad = 400;
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_HE,8);
};
class TransportItems {};
class TransportWeapons {};
};
class ACE_Box_82mm_Mo_Smoke: ACE_Box_82mm_Mo_HE {
displayName = CSTRING(SmokeBox_DisplayName);
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_Smoke,8);
};
};
class ACE_Box_82mm_Mo_Illum: ACE_Box_82mm_Mo_HE {
displayName = CSTRING(IllumBox_DisplayName);
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_Illum,8);
};
};
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class ACE_Box_82mm_Mo_Combo: ACE_Box_82mm_Mo_HE {
displayName = CSTRING(ComboBox_DisplayName);
maximumLoad = 2400;
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class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_HE,32);
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_Smoke,8);
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_Illum,8);
};
};
};