2015-08-16 23:57:05 +00:00
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/*
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2015-08-17 22:42:35 +00:00
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* Author: Jonpas, GitHawk
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2015-08-16 23:57:05 +00:00
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* Checks if unit can check fuel.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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2015-08-20 20:10:26 +00:00
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* 1: Fuel Truck/Station <OBJECT>
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2015-08-16 23:57:05 +00:00
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*
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* Return Value:
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* Can Check Fuel <BOOL>
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*
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* Example:
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2015-08-21 20:43:45 +00:00
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* [player, truck] call ace_refuel_fnc_canCheckFuel
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2015-08-16 23:57:05 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2016-02-02 14:03:06 +00:00
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params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
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2015-08-16 23:57:05 +00:00
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2015-08-17 22:42:35 +00:00
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!(isNull _unit ||
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{!(_unit isKindOf "CAManBase")} ||
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{!local _unit} ||
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2015-08-18 21:18:32 +00:00
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{!alive _target} ||
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2017-02-10 18:34:51 +00:00
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{([_unit, _target] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE} ||
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2015-08-18 21:18:32 +00:00
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{(_target call FUNC(getFuel) == REFUEL_INFINITE_FUEL)})
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