ACE3/addons/refuel
PabstMirror 52915e1104 Common func to run config tests (#5170)
* Common func to run config tests

* Add map config testing, malden data and reverse map config's latitude

* Headers

* Simplify config levels

* Header

* fix example
2017-08-22 16:21:41 -05:00
..
data remove unneeded files 2016-02-04 20:52:28 +01:00
dev Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
functions Prevent taking nozzle if already carried (#5352) 2017-07-10 21:41:23 +02:00
ui Added module icon 2015-08-15 23:38:08 +02:00
$PBOPREFIX$ Initial draft 2015-08-13 19:33:55 +02:00
ACE_Settings.hpp Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
CfgEventHandlers.hpp Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353) 2017-07-10 21:42:21 +02:00
CfgVehicles.hpp Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353) 2017-07-10 21:42:21 +02:00
config.cpp Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
README.md Next few things 2015-08-18 23:18:32 +02:00
script_component.hpp Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353) 2017-07-10 21:42:21 +02:00
stringtable.xml Fix Chinese content & missing string (#5375) 2017-07-19 20:57:20 +02:00
XEH_postInit.sqf Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Prevent switching to weapon while carrying fuel nozzle - fix #4601 2016-11-02 18:44:39 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00

ace_refuel

The Refuel module introduces ability to refuel vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.