2016-10-12 22:35:24 +00:00
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/*
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* Author: jaynus / nou
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* Attack profile: Javelin Dir
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*
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* Arguments:
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* 0: Seeker Target PosASL <ARRAY>
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* 1: Guidance Arg Array <ARRAY>
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* 2: Attack Profile State <ARRAY>
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*
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* Return Value:
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* Missile Aim PosASL <ARRAY>
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*
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* Example:
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* [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_JAV_DIR;
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*
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* Public: No
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*/
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// #define DEBUG_MODE_FULL
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2016-05-30 16:37:03 +00:00
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#include "script_component.hpp"
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#define STAGE_LAUNCH 1
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#define STAGE_CLIMB 2
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#define STAGE_COAST 3
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#define STAGE_TERMINAL 4
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2016-10-12 22:35:24 +00:00
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params ["_seekerTargetPos", "_args", "_attackProfileStateParams"];
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_args params ["_firedEH"];
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_firedEH params ["_shooter","","","","","","_projectile"];
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2016-05-30 16:37:03 +00:00
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2016-10-12 22:35:24 +00:00
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if (_attackProfileStateParams isEqualTo []) then {
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_attackProfileStateParams set [0, STAGE_LAUNCH];
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2016-05-30 16:37:03 +00:00
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};
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2016-10-12 22:35:24 +00:00
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private _shooterPos = getPosASL _shooter;
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private _projectilePos = getPosASL _projectile;
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2016-05-30 16:37:03 +00:00
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2016-10-12 22:35:24 +00:00
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private _distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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private _distanceToShooter = _projectilePos vectorDistance _shooterPos;
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private _distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos;
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2016-05-30 16:37:03 +00:00
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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// Add height depending on distance for compensate
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2016-10-12 22:35:24 +00:00
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private _returnTargetPos = _seekerTargetPos;
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2016-05-30 16:37:03 +00:00
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2016-10-12 22:35:24 +00:00
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switch (_attackProfileStateParams select 0) do {
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2016-05-30 16:37:03 +00:00
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case STAGE_LAUNCH: {
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TRACE_1("STAGE_LAUNCH","");
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2016-10-12 22:35:24 +00:00
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if (_distanceToShooter < 10) then {
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2016-10-08 10:55:30 +00:00
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_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*2];
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2016-05-30 16:37:03 +00:00
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} else {
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2016-10-12 22:35:24 +00:00
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_attackProfileStateParams set [0, STAGE_CLIMB];
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2016-05-30 16:37:03 +00:00
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};
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};
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case STAGE_CLIMB: {
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TRACE_1("STAGE_CLIMB","");
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2016-10-12 22:35:24 +00:00
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private _cruisAlt = 60 * (_distanceShooterToTarget/2000);
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2016-05-30 16:37:03 +00:00
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2016-10-12 22:35:24 +00:00
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if ( ((ASLToAGL _projectilePos) select 2) - ((ASLToAGL _seekerTargetPos) select 2) >= _cruisAlt) then {
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_attackProfileStateParams set [0, STAGE_TERMINAL];
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2016-05-30 16:37:03 +00:00
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} else {
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2016-10-08 10:55:30 +00:00
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_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*1.5];
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2016-05-30 16:37:03 +00:00
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};
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};
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case STAGE_TERMINAL: {
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TRACE_1("STAGE_TERMINAL","");
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_returnTargetPos = _seekerTargetPos;
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};
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};
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TRACE_1("Adjusted target position", _returnTargetPos);
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2016-09-04 14:44:22 +00:00
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_returnTargetPos;
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