2015-02-06 12:47:17 +00:00
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/*
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2015-09-02 18:13:51 +00:00
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* Author: KoffeinFlummi, commy2
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2015-02-06 12:47:17 +00:00
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* Initializes unit variables.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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2017-06-08 13:31:51 +00:00
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* Return Value:
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* None
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*
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* Example:
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* [bob] call ACE_medical_fnc_init
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2015-02-06 12:47:17 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-22 14:25:10 +00:00
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params ["_unit"];
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2015-02-06 12:47:17 +00:00
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2016-10-07 02:21:01 +00:00
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if (damage _unit > 0) then {
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_unit setDamage 0;
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};
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2017-04-26 20:05:40 +00:00
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// - Blood and heart ----------------------------------------------------------
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2016-10-10 15:30:42 +00:00
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_unit setVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME, true];
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2017-04-26 20:05:40 +00:00
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_unit setVariable [QGVAR(heartRate), DEFAULT_HEART_RATE, true];
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_unit setVariable [QGVAR(heartRateAdjustments), [], true];
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_unit setVariable [QGVAR(bloodPressure), [80, 120], true];
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_unit setVariable [QGVAR(peripheralResistance), 100, true];
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_unit setVariable [QGVAR(peripheralResistanceAdjustments), [], true];
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_unit setVariable [QGVAR(inCardiacArrest), false, true];
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_unit setVariable [QGVAR(hasLostBlood), 0, true];
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_unit setVariable [QGVAR(isBleeding), false, true];
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2015-02-28 10:41:27 +00:00
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2017-04-26 20:05:40 +00:00
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// - Pain ---------------------------------------------------------------------
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_unit setVariable [QGVAR(pain), 0, true];
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_unit setVariable [QGVAR(hasPain), false, true];
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_unit setVariable [QGVAR(painSuppress), 0, true];
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_unit setVariable [QGVAR(painSuppressAdjustments), [], true];
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2016-02-03 20:40:26 +00:00
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2017-04-26 20:05:40 +00:00
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// - Wounds -------------------------------------------------------------------
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2015-11-30 16:27:09 +00:00
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_unit setVariable [QGVAR(openWounds), [], true];
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_unit setVariable [QGVAR(bandagedWounds), [], true];
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2016-12-05 20:34:20 +00:00
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_unit setVariable [QGVAR(stitchedWounds), [], true];
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2017-09-26 22:43:54 +00:00
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_unit setVariable [QEGVAR(medical_engine,isLimping), false, true];
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2015-02-28 10:41:27 +00:00
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2017-04-26 20:05:40 +00:00
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// - Misc ---------------------------------------------------------------------
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_unit setVariable [QGVAR(isUnconscious), false, true];
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// - Treatments ---------------------------------------------------------------
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_unit setVariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
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_unit setVariable [QGVAR(occludedMedications), nil, true]; //Delayed Medications (from tourniquets)
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_unit setVariable [QGVAR(ivBags), nil, true];
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_unit setVariable [QGVAR(partialHealCounter), 0, true];
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2015-02-28 10:41:27 +00:00
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2015-09-03 15:17:54 +00:00
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// triage card and logs
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2016-12-05 22:00:02 +00:00
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_unit setVariable [QGVAR(triageLevel), 0, true];
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_unit setVariable [QGVAR(triageCard), [], true];
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2015-02-28 10:41:27 +00:00
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2015-09-03 15:17:54 +00:00
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// damage storage
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2016-12-08 10:38:43 +00:00
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_unit setVariable [QGVAR(bodyPartDamage), [0,0,0,0,0,0], true];
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#ifdef DEBUG_TESTRESULTS
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2015-11-30 16:27:09 +00:00
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_unit setVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
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2016-12-08 10:38:43 +00:00
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#endif
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2015-02-28 10:41:27 +00:00
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2015-09-03 15:17:54 +00:00
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// medication
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2017-10-10 14:39:59 +00:00
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private _allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
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2015-09-03 15:17:54 +00:00
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{
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2015-11-30 16:27:09 +00:00
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_unit setVariable [_x select 0, nil];
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2015-11-30 16:23:48 +00:00
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} forEach _allUsedMedication;
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2015-09-03 15:17:54 +00:00
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_unit setVariable [QGVAR(allUsedMedication), [], true];
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2015-02-28 10:47:35 +00:00
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2016-06-30 15:33:29 +00:00
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// TODO move to treatment
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2017-10-10 14:39:59 +00:00
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private _logs = _unit getVariable [QGVAR(allLogs), []];
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2015-09-03 15:17:54 +00:00
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{
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2015-11-30 16:27:09 +00:00
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_unit setVariable [_x, nil];
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2015-11-30 16:23:48 +00:00
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} forEach _logs;
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2015-11-30 16:27:09 +00:00
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_unit setVariable [QGVAR(allLogs), [], true];
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2015-03-21 20:59:08 +00:00
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[{
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2016-09-18 17:48:49 +00:00
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params ["_unit"];
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2017-03-25 16:36:37 +00:00
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TRACE_2("Unit Init",_unit,local _unit);
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2016-09-18 17:48:49 +00:00
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[QGVAR(initialized), [_unit]] call CBA_fnc_localEvent;
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2017-03-25 16:36:37 +00:00
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}, [_unit], 0.5] call CBA_fnc_waitAndExecute;
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