2015-08-04 01:08:21 +00:00
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/*
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* Author: commy2
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* Play the change firemode sound for specified weapon at units position.
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*
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2015-08-08 12:40:23 +00:00
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* Arguments:
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2015-08-04 01:08:21 +00:00
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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2015-08-08 12:40:23 +00:00
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* Return Value:
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2015-08-04 01:08:21 +00:00
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* None
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2015-08-08 12:40:23 +00:00
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*
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* Example:
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* [player, currentWeapon player] call ace_weaponselect_fnc_playChangeFiremodeSound
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*
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* Public: No
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2015-08-04 01:08:21 +00:00
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*/
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2015-01-17 17:26:51 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-05-15 07:59:57 +00:00
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private ["_sound"];
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2015-01-11 16:42:31 +00:00
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2015-08-04 01:08:21 +00:00
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params ["_unit", "_weapon"];
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2015-01-11 16:42:31 +00:00
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_sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
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if (count _sound == 0) exitWith {};
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// add file extension
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if call {
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2015-01-17 17:26:51 +00:00
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{
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if (toLower (_sound select 0) find _x == count toArray (_sound select 0) - count toArray _x - 1) exitWith {false};
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true
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} forEach [".wav", ".ogg", ".wss"];
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2015-01-11 16:42:31 +00:00
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} then {
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2015-01-17 17:26:51 +00:00
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_sound set [0, (_sound select 0) + ".wss"];
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2015-01-11 16:42:31 +00:00
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};
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// add default volume, pitch and distance
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if (count _sound < 2) then {_sound pushBack 1};
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if (count _sound < 3) then {_sound pushBack 1};
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if (count _sound < 4) then {_sound pushBack 0};
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private "_position";
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2015-04-03 22:26:27 +00:00
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_position = _unit modelToWorldVisual (_unit selectionPosition "RightHand");
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2015-01-11 16:42:31 +00:00
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_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)];
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playSound3D [_sound select 0, objNull, false, _position, _sound select 1, _sound select 2, _sound select 3];
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