ACE3/addons/vehiclelock/functions/fnc_addKeyForVehicle.sqf

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#include "..\script_component.hpp"
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/*
* Author: PabstMirror
* Adds a key to a unit that will open a vehicle
* Note: has global effects for Unit (will add items to remote unit)
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Vehicle <OBJECT>
* 2: custom key (true: custom key (magazine) - false: side key (item)) <BOOL>
*
* Return Value:
* None
*
* Example:
* [ACE_player, car, true] call ACE_VehicleLock_fnc_addKeyForVehicle
*
* Public: Yes
*/
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if (!params [["_unit", objNull, [objNull]], ["_veh", objNull, [objNull]], ["_useCustom", false, [false]]]) exitWith {
ERROR("Input wrong type");
};
TRACE_3("params",_unit,_veh,_useCustom);
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if (isNull _unit) exitWith {ERROR("null unit");};
if (isNull _veh) exitWith {ERROR("null vehicle");};
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if (_useCustom) then {
private _previousMags = magazinesDetail _unit;
_unit addMagazine ["ACE_key_customKeyMagazine", 1]; //addMagazine array has global effects
private _newMags = (magazinesDetail _unit) - _previousMags;
if ((count _newMags) == 0) exitWith {ERROR("failed to add magazine (inventory full?)");};
private _keyMagazine = _newMags select 0;
TRACE_2("setting up key on server",_veh,_keyMagazine);
//Have the server run add the key to the vehicle's key array:
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[QGVAR(setupCustomKey), [_veh, _keyMagazine]] call CBA_fnc_serverEvent;
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} else {
private _keyName = [_veh] call FUNC(getVehicleSideKey);
_unit addItem _keyName; //addItem has global effects
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};