ACE3/addons/weaponselect/functions/fnc_playChangeFiremodeSound.sqf

38 lines
1001 B
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
/*
* Author: commy2
2015-09-27 12:55:36 +00:00
* Play weapon firemode change sound.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* [player, currentWeapon player] call ace_weaponselect_fnc_playChangeFiremodeSound
*
* Public: No
*/
params ["_unit", "_weapon"];
2016-01-06 21:42:02 +00:00
private _sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
2015-09-27 12:55:36 +00:00
if (_sound isEqualTo []) exitWith {};
2015-09-27 12:55:36 +00:00
// get position where to play the sound (position of the weapon)
private _position = _unit modelToWorldVisualWorld (_unit selectionPosition "RightHand");
2015-09-27 12:55:36 +00:00
_sound params ["_filename", ["_volume", 1], ["_soundPitch", 1], ["_distance", 0]];
2015-09-27 12:55:36 +00:00
if (_filename == "") exitWith {};
2015-09-27 12:55:36 +00:00
// add file extension .wss as default
if !(toLower (_filename select [count _filename - 4]) in [".wav", ".ogg", ".wss"]) then {
_filename = format ["%1.wss", _filename];
};
2015-09-27 12:55:36 +00:00
playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance];