2015-06-06 12:13:34 +00:00
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class CfgAmmo {
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class FlareBase;
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class F_HuntIR: FlareBase {
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model = PATHTOF(data\ace_m1070_armed.p3d);
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lightColor[] = {0, 0, 0, 0};
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smokeColor[] = {0, 0, 0, 0};
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2015-06-07 10:12:06 +00:00
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timeToLive = 6;
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2015-06-06 12:13:34 +00:00
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};
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class ShellBase;
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class ACE_HuntIR_Propell: ShellBase {
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hit = 0;
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indirectHit = 0;
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indirectHitRange = 0;
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explosive = 1;
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typicalSpeed = 100;
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cost = 300;
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model = "\A3\weapons_f\empty";
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airFriction = 0;
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timeToLive = 1;
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explosionTime = 0.001;
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soundHit[] = { "A3\Sounds_F\weapons\Rockets\rocket_fly_1", 3.16228, 3, 250 };
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soundDefault1[] = { "A3\Sounds_F\weapons\Rockets\rocket_fly_1", 3.16228, 3, 250 };
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soundDefault2[] = { "A3\Sounds_F\weapons\Rockets\rocket_fly_1", 3.16228, 3, 250 };
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soundDefault3[] = { "A3\Sounds_F\weapons\Rockets\rocket_fly_1", 3.16228, 3, 250 };
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supersonicCrackNear[] ={ "",1,1,100};
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supersonicCrackFar[] = { "",1,1,150};
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soundFly[] = {"",1,1};
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soundEngine[] ={"",1,4};
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CraterEffects = "NoCrater";
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explosionEffects = "ACE_HuntIR_Propell_Fx";
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class HitEffects {};
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};
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};
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