ACE3/addons/switchunits/config.cpp

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_main", "ace_common"};
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author[] = {"bux578"};
authorUrl = "https://github.com/bux578/";
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VERSION_CONFIG;
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};
};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
class ACE_Settings {
class GVAR(EnableSwitchUnits) {
value = 0;
typeName = "BOOL";
};
class GVAR(SwitchToWest) {
value = 0;
typeName = "BOOL";
};
class GVAR(SwitchToEast) {
value = 0;
typeName = "BOOL";
};
class GVAR(SwitchToIndependent) {
value = 0;
typeName = "BOOL";
};
class GVAR(SwitchToCivilian) {
value = 0;
typeName = "BOOL";
};
class GVAR(EnableSafeZone) {
value = 1;
typeName = "BOOL";
};
class GVAR(SafeZoneRadius) {
value = 100;
typeName = "SCALAR";
};
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};