ACE3/documentation/framework/overpressure-framework.md

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---
layout: wiki
title: Overpressure Framework
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description: Explains how to set-up launchers and cannons with backblast and overpressure areas with the ACE3 overpressure system.
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group: framework
order: 5
parent: wiki
---
## 1. Config Values
### 1.1 Launchers
```c++
class CfgWeapons {
class MyLauncher {
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ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher)
ace_overpressure_range = 15; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.7; // Damage multiplier
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};
};
```
### 1.2 Cannons
```c++
class CfgWeapons {
class MyBananaCannon {
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ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
ace_overpressure_range = 50; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.85; // Damage multiplier
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};
};
```
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- You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger.
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## 2. Events
### 2.1 Listenable
Event Name | Description | Passed Parameter(s) | Locality
---------- | ----------- | ------------------- | --------
`"overpressure"` | Overpressure damage inflicted | `[_firer, _position, _direction, _weapon]` | Target