mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
67 lines
1.9 KiB
Plaintext
67 lines
1.9 KiB
Plaintext
|
/*
|
||
|
Name: AGM_Interaction_fnc_MoveDown
|
||
|
|
||
|
Author: Garth de Wet (LH)
|
||
|
|
||
|
Description:
|
||
|
Depending on the passed value, either scrolls down through the list or up.
|
||
|
|
||
|
Parameters:
|
||
|
NUMBER - Amount to increase current interaction target
|
||
|
|
||
|
Returns:
|
||
|
Nothing
|
||
|
|
||
|
Example:
|
||
|
1 call AGM_Interaction_fnc_MoveDown;
|
||
|
-1 call AGM_Interaction_fnc_MoveDown;
|
||
|
*/
|
||
|
#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
|
||
|
if (isNil "AGM_Interaction_MainButton") exitWith{};
|
||
|
if (isNil "AGM_Interaction_Buttons") exitWith{};
|
||
|
_count = (count AGM_Interaction_Buttons)- 1;
|
||
|
AGM_Interaction_SelectedButton = CLAMP(AGM_Interaction_SelectedButton + _this, 0, _count);
|
||
|
|
||
|
_target = AGM_Interaction_Target;
|
||
|
_player = AGM_player;
|
||
|
_vehicle = vehicle _player;
|
||
|
|
||
|
disableSerialization;
|
||
|
_dlgInteractionDialog = uiNamespace getVariable "AGM_Flow_Display";
|
||
|
_top = AGM_Interaction_SelectedButton - 2;
|
||
|
_i = 0;
|
||
|
while {_i <= 4} do {
|
||
|
_index =_i + _top;
|
||
|
_ctrl = _dlgInteractionDialog displayCtrl (1200 + _i);
|
||
|
if (_index >= 0 && {_index <= _count}) then {
|
||
|
_action = AGM_Interaction_Buttons select _index;
|
||
|
_ctrl ctrlShow true;
|
||
|
_ctrl ctrlSetText (_action select 5);
|
||
|
_color = [1,1,1,1];
|
||
|
if !([_target, _player] call (_action select 2)) then {
|
||
|
_color = [0.3,0.3,0.3,0.8];
|
||
|
};
|
||
|
if (_i == 0 || _i == 4) then {
|
||
|
_color set [3, 0.5];
|
||
|
};
|
||
|
if (_i == 1 || _i == 3) then {
|
||
|
_color set [3, 0.75];
|
||
|
};
|
||
|
_ctrl ctrlSetTextColor _color;
|
||
|
}else{
|
||
|
_ctrl ctrlShow false;
|
||
|
};
|
||
|
_i = _i + 1;
|
||
|
};
|
||
|
|
||
|
_ctrl = _dlgInteractionDialog displayCtrl 1000;
|
||
|
_ctrl ctrlSetText ((AGM_Interaction_Buttons select AGM_Interaction_SelectedButton) select 0);
|
||
|
_ctrl = _dlgInteractionDialog displayCtrl 1100;
|
||
|
_current = (AGM_Interaction_Buttons select AGM_Interaction_SelectedButton);
|
||
|
_infoText = "";
|
||
|
if !([_target, _player] call (_current select 2)) then {
|
||
|
_infoText = "Unavailable";
|
||
|
};
|
||
|
_ctrl ctrlSetText _infoText;
|
||
|
_ctrl ctrlShow (_infoText != "");
|