ACE3/addons/scopes/config.cpp

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = { "ace_main", "ace_common" };
version = QUOTE(VERSION);
versionStr = QUOTE(VERSION);
versionAr[] = { VERSION_AR };
author[] = {"KoffeinFlummi"};
authorUrl = "https://github.com/KoffeinFlummi";
};
};
#include "CfgEventHandlers.hpp"
#include "CfgSounds.hpp"
#include "CfgWeapons.hpp"
class ACE_Default_Keys {
class adjustScopeUp {
displayName = "$STR_ACE_Scopes_AdjustUp";
condition = QUOTE([_player] call FUNC(inventoryCheck); [_player, 0, 0.1] call FUNC(canAdjustScope));
statement = QUOTE([_player, 0, 0.1] call FUNC(adjustScope));
allowHolding = 1;
key = 201;
shift = 0;
control = 0;
alt = 0;
};
class adjustScopeDown: adjustScopeUp {
displayName = "$STR_ACE_Scopes_AdjustDown";
condition = QUOTE([_player] call FUNC(inventoryCheck); [_player, 0, -0.1] call FUNC(canAdjustScope));
statement = QUOTE([_player, 0, -0.1] call FUNC(adjustScope));
key = 209;
};
class adjustScopeLeft: adjustScopeUp {
displayName = "$STR_ACE_Scopes_AdjustLeft";
condition = QUOTE([_player] call FUNC(inventoryCheck); [_player, -0.1, 0] call FUNC(canAdjustScope));
statement = QUOTE([_player, -0.1, 0] call FUNC(adjustScope));
key = 209;
control = 1;
};
class adjustScopeRight: adjustScopeLeft {
displayName = "$STR_ACE_Scopes_AdjustRight";
condition = QUOTE([_player] call FUNC(inventoryCheck); [_player, 0.1, 0] call FUNC(canAdjustScope));
statement = QUOTE([_player, 0.1, 0] call FUNC(adjustScope));
key = 201;
};
};
#include "RscTitles.hpp"
#include "RscInGameUI.hpp"