ACE3/addons/refuel/functions/fnc_connectNozzleAction.sqf

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/*
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* Author: GitHawk et.al.
* Calculates a connection for refueling.
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* With code from ace_attach
*
* Arguments:
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* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 2: Visual Position <ARRAY>
* 3: Nozzle <OBJECT>
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*
* Return Value:
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* None
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*
* Example:
* [player, tank, [0,0,0], nozzle] call ace_refuel_fnc_connectNozzleAction
*
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* Public: No
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*/
#include "script_component.hpp"
private ["_closeInDistance", "_endPosTestOffset"];
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params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_startingPosition", [0,0,0], [[]], 3], ["_nozzle", objNull, [objNull]]];
private _startingOffset = _target worldToModel _startingPosition;
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private _startDistanceFromCenter = vectorMagnitude _startingOffset;
private _closeInUnitVector = vectorNormalized (_startingOffset vectorFromTo [0,0,0]);
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private _closeInMax = _startDistanceFromCenter;
private _closeInMin = 0;
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while {(_closeInMax - _closeInMin) > 0.01} do {
_closeInDistance = (_closeInMax + _closeInMin) / 2;
_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
_endPosTestOffset set [2, (_startingOffset select 2)];
private _endPosTest = _target modelToWorldVisual _endPosTestOffset;
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private _doesIntersect = false;
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{
if (_doesIntersect) exitWith {};
private _startingPosShifted = _startingPosition vectorAdd _x;
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_startASL = if (surfaceIsWater _startingPosShifted) then {_startingPosShifted} else {ATLtoASL _startingPosShifted};
{
_endPosShifted = _endPosTest vectorAdd _x;
private _endASL = if (surfaceIsWater _startingPosShifted) then {_endPosShifted} else {ATLtoASL _endPosShifted};
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//Uncomment to see the lazor show, and see how the scanning works:
// drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]];
if (_target in lineIntersectsWith [_startASL, _endASL, _unit]) exitWith {_doesIntersect = true};
} forEach [[0,0,0.045], [0,0,-0.045], [0,0.045,0], [0,-0.045,0], [0.045,0,0], [-0.045,0,0]];
} forEach [[0,0,0], [0,0,0.05], [0,0,-0.05]];
if (_doesIntersect) then {
_closeInMax = _closeInDistance;
} else {
_closeInMin = _closeInDistance;
};
};
_closeInDistance = (_closeInMax + _closeInMin) / 2;
//Checks (too close to center or can't attach)
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if ((_startDistanceFromCenter - _closeInDistance) < 0.1) exitWith {
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TRACE_2("no valid spot found",_closeInDistance,_startDistanceFromCenter);
[localize LSTRING(Failed)] call EFUNC(common,displayTextStructured);
};
//Move it out slightly, for visibility sake (better to look a little funny than be embedded//sunk in the hull and be useless)
_closeInDistance = (_closeInDistance - 0.05);
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_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
_endPosTestOffset set [2, (_startingOffset select 2)];
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[
2,
[_unit, _nozzle, _target, _endPosTestOffset],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]], ["_target", objNull, [objNull]], ["_endPosTestOffset", [0,0,0], [[]], 3]];
_unit setVariable [QGVAR(nozzle), nil, true];
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_unit setVariable [QGVAR(isRefueling), false];
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[_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set);
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REFUEL_UNHOLSTER_WEAPON
private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
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if (_actionID != -1) then {
_unit removeAction _actionID;
_unit setVariable [QGVAR(ReleaseActionID), nil];
};
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detach _nozzle;
_nozzle attachTo [_target, _endPosTestOffset];
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_endPosTestOffset params ["_x", "_y"];
private _bb = boundingBoxReal _target;
_bb params ["_ll", "_rr"];
_ll set [2, 0];
_rr set [2, 0];
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_ll params ["_x1", "_y1"];
_rr params ["_x2", "_y2"];
private _c1 = _ll vectorCos _endPosTestOffset;
private _c2 = _ll vectorCos [_x1, _y2, 0];
private _cn = (_ll vectorCrossProduct [0, 0, 1]) vectorCos _endPosTestOffset;
private _dirAndUp = [[1, 0, 0],[0, 0, 1]];
if (_c1 > _c2 && (_cn > 0)) then {
_dirAndUp = [[1, 0, 0.8],[0, 0, 1]];
} else {
_c1 = [_x1, _y2, 0] vectorCos _endPosTestOffset;
_c2 = [_x1, _y2, 0] vectorCos _rr;
_cn = ([_x1, _y2, 0] vectorCrossProduct [0, 0, 1]) vectorCos _endPosTestOffset;
if (_c1 > _c2 && (_cn > 0)) then {
_dirAndUp = [[0, -1, 0.8],[0, 0, 1]];
} else {
_c1 = _rr vectorCos _endPosTestOffset;
_c2 = _rr vectorCos [_x2, _y1, 0];
_cn = (_rr vectorCrossProduct [0, 0, 1]) vectorCos _endPosTestOffset;
if (_c1 > _c2 && (_cn > 0)) then {
_dirAndUp = [[-1, 0, 0.8],[0, 0, 1]];
} else {
_dirAndUp = [[0, 1, 0.8],[0, 0, 1]];
};
};
};
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["setVectorDirAndUp", _nozzle, [_nozzle, _dirAndUp]] call EFUNC(common,objectEvent);
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_nozzle setVariable [QGVAR(sink), _target, true];
_nozzle setVariable [QGVAR(isConnected), true, true];
_target setVariable [QGVAR(nozzle), _nozzle, true];
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_source = _nozzle getVariable QGVAR(source);
private _fuel = [_source] call FUNC(getFuel);
if (_fuel == REFUEL_INFINITE_FUEL) then {
_source setVariable [QGVAR(fuelCounter), 0, true];
} else {
_source setVariable [QGVAR(fuelCounter), _fuel, true];
};
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[_unit, _target, _nozzle, _endPosTestOffset] call FUNC(refuel);
},
"",
localize LSTRING(ConnectAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);