2016-07-07 09:46:55 +00:00
|
|
|
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
params ["_unit", "_stateName", "_lastTime"];
|
|
|
|
|
|
|
|
|
|
|
|
// If the unit died the loop is finished
|
|
|
|
if (!alive _unit) exitWith {};
|
|
|
|
|
|
|
|
// If locality changed, broadcast the last medical state and finish the local loop
|
|
|
|
if (!local _unit) exitWith {
|
|
|
|
if (GVAR(level) >= 2) then {
|
|
|
|
_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), 80], true];
|
|
|
|
_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
|
|
|
|
};
|
|
|
|
_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), 100], true];
|
|
|
|
};
|
|
|
|
|
|
|
|
[_unit, CBA_missionTime - _lastTime] call FUNC(handleUnitVitals);
|
|
|
|
|
|
|
|
private _pain = _unit getVariable [QGVAR(pain), 0];
|
|
|
|
if (_pain > (_unit getVariable [QGVAR(painSuppress), 0])) then {
|
2016-09-29 20:08:36 +00:00
|
|
|
[_unit, _pain] call EFUNC(medical_engine,playInjuredSound);
|
2016-07-07 09:46:55 +00:00
|
|
|
};
|