ACE3/addons/medical_feedback/functions/fnc_handleHUDIndicators.sqf

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#include "..\script_component.hpp"
/*
* Author: 10Dozen
* Handles indication of the fractures, applied tourniquets and splints over Stance indicator.
* Draws an icon if there is at least 1 fracture/splint/tourniquet applied.
*
* Arguments:
* 0: Flag to drop all indicators (optional) <BOOL>
*
* Return Value:
* None
*
* Example:
* [false] call ace_medical_feedback_fnc_handleHUDIndicators
*
* Public: No
*/
params [["_dropAllIndicators", false]];
private _indicatorSlots = [
uiNamespace getVariable [QGVAR(stateIndicator1), controlNull],
uiNamespace getVariable [QGVAR(stateIndicator2), controlNull],
uiNamespace getVariable [QGVAR(stateIndicator3), controlNull]
];
// --- Removes any indication and exit
if (_dropAllIndicators) exitWith {
{
_x ctrlSetText "";
} forEach _indicatorSlots;
};
// --- Tourniquets
private _hasTourniquets = GET_TOURNIQUETS(ACE_player) findIf {_x > 0} > -1;
private _tourniquetIcon = ["", ICON_TOURNIQUET_PATH] select _hasTourniquets;
// --- Fractures and Splints
private _fractureSettings = EGVAR(medical,fractures);
private _fractureIcon = "";
private _splintIcon = "";
if (_fractureSettings > 0) then {
// --- Fractures enabled: check for fracture indication
private _hasFractures = GET_FRACTURES(ACE_player) findIf {_x > 0} > -1;
_fractureIcon = ["", ICON_FRACTURE_PATH] select _hasFractures;
if (_fractureSettings > 1) then {
// --- Fractures can not be fully healed: check for splint indication
private _hasSplints = GET_FRACTURES(ACE_player) findIf {_x == -1} > -1;
_splintIcon = ["", ICON_SPLINT_PATH] select _hasSplints;
};
};
// --- Get prioritized list of icons to apply
private _icons = [
_fractureIcon,
_tourniquetIcon,
_splintIcon
] select {_x isNotEqualTo ""};
// --- Apply icons to indicator slots, if no icon for slot - remove slot's text
{
_x ctrlSetText (_icons param [_forEachIndex, ""]);
} forEach _indicatorSlots;