ACE3/addons/overheating/functions/fnc_swapBarrel.sqf

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/*
* Author: Commy2
* Make a unit start swapping it's barrel
*
* Argument:
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* 0: Unit <OBJECT>
* 1: Weapon <STRING>
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*
* Return value:
* None
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*
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* Example:
* [player, currentWeapon player] call ace_overheating_fnc_swapBarrel
*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_weapon"];
TRACE_2("params",_player,_weapon);
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// Make the standing player kneel down
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if (stance _player != "PRONE") then {
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[_player, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
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};
// Barrel dismount gesture
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_player playActionNow QGVAR(GestureDismountMuzzle);
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playSound "ACE_BarrelSwap";
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[5, [_player, _weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, (localize LSTRING(SwappingBarrel))] call EFUNC(common,progressBar);