2015-01-11 19:32:51 +00:00
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/*
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2015-04-06 16:22:43 +00:00
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Author: Garth de Wet (LH)
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2015-01-11 23:13:47 +00:00
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2015-04-06 16:22:43 +00:00
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Description:
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Depending on the passed value, either scrolls down through the list or up.
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2015-01-11 23:13:47 +00:00
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2015-04-06 16:22:43 +00:00
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Parameters:
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NUMBER - Amount to increase current interaction target
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2015-01-11 23:13:47 +00:00
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2015-04-06 16:22:43 +00:00
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Returns:
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Nothing
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2015-01-11 23:13:47 +00:00
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2015-04-06 16:22:43 +00:00
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Example:
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1 call FUNC(MoveDown);
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-1 call FUNC(MoveDown);
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2015-01-11 19:32:51 +00:00
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*/
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2015-01-11 23:13:47 +00:00
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#include "script_component.hpp"
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2015-01-11 19:32:51 +00:00
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#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
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2015-01-11 23:13:47 +00:00
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if (isNil QGVAR(MainButton)) exitWith{};
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if (isNil QGVAR(Buttons)) exitWith{};
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_count = (count GVAR(Buttons))- 1;
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GVAR(SelectedButton) = CLAMP(GVAR(SelectedButton) + _this, 0, _count);
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2015-01-11 19:32:51 +00:00
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2015-01-11 23:13:47 +00:00
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_target = GVAR(Target);
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2015-01-12 04:20:02 +00:00
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_player = ACE_player;
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2015-01-11 19:32:51 +00:00
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_vehicle = vehicle _player;
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disableSerialization;
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2015-01-11 23:13:47 +00:00
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_dlgInteractionDialog = uiNamespace getVariable QGVAR(Flow_Display);
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_top = GVAR(SelectedButton) - 2;
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2015-01-11 19:32:51 +00:00
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_i = 0;
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while {_i <= 4} do {
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2015-04-06 16:22:43 +00:00
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_index =_i + _top;
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_ctrl = _dlgInteractionDialog displayCtrl (1200 + _i);
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if (_index >= 0 && {_index <= _count}) then {
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_action = GVAR(Buttons) select _index;
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_ctrl ctrlShow true;
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_ctrl ctrlSetText (_action select 5);
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_color = [1,1,1,1];
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if !([_target, _player] call (_action select 2)) then {
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_color = [0.3,0.3,0.3,0.8];
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};
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if (_i == 0 || _i == 4) then {
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_color set [3, 0.5];
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};
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if (_i == 1 || _i == 3) then {
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_color set [3, 0.75];
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};
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_ctrl ctrlSetTextColor _color;
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}else{
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_ctrl ctrlShow false;
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};
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_i = _i + 1;
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2015-01-11 19:32:51 +00:00
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};
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_ctrl = _dlgInteractionDialog displayCtrl 1000;
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2015-01-11 23:13:47 +00:00
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_ctrl ctrlSetText ((GVAR(Buttons) select GVAR(SelectedButton)) select 0);
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2015-01-11 19:32:51 +00:00
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_ctrl = _dlgInteractionDialog displayCtrl 1100;
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2015-01-11 23:13:47 +00:00
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_current = (GVAR(Buttons) select GVAR(SelectedButton));
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2015-01-11 19:32:51 +00:00
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_infoText = "";
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if !([_target, _player] call (_current select 2)) then {
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2015-04-06 16:22:43 +00:00
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_infoText = "Unavailable";
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2015-01-11 19:32:51 +00:00
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};
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_ctrl ctrlSetText _infoText;
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_ctrl ctrlShow (_infoText != "");
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