ACE3/addons/laser/CfgVehicles.hpp

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class CfgVehicles {
class All;
class LaserTarget: All {
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// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
model = "\A3\Weapons_F\empty.p3d";
destrType = "DestructNo";
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simulation = "house";
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class EventHandlers {
init = QUOTE(_this call FUNC(laser_init));
};
};
// Visual laserTarget override
class ACE_LaserTarget_Visual : LaserTarget {
simulation = "LaserTarget";
model = "\A3\Weapons_f\laserTgt.p3d";
};
};