2015-01-11 18:24:19 +00:00
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class CfgVehicles {
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2015-04-02 16:35:36 +00:00
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class All;
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2015-01-11 18:24:19 +00:00
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2015-04-02 16:35:36 +00:00
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class LaserTarget: All {
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2015-04-12 21:03:15 +00:00
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// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
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model = "\A3\Weapons_F\empty.p3d";
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2015-04-14 23:20:03 +00:00
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destrType = "DestructNo";
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2015-04-17 14:28:59 +00:00
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simulation = "house";
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2015-04-14 23:05:01 +00:00
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2015-04-12 21:03:15 +00:00
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class EventHandlers {
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init = QUOTE(_this call FUNC(laser_init));
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};
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2015-04-12 18:29:33 +00:00
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};
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// Visual laserTarget override
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class ACE_LaserTarget_Visual : LaserTarget {
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2015-04-14 23:05:01 +00:00
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simulation = "LaserTarget";
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model = "\A3\Weapons_f\laserTgt.p3d";
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2015-04-02 16:35:36 +00:00
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};
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2015-01-11 18:24:19 +00:00
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};
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