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20 lines
576 B
C++
20 lines
576 B
C++
class CfgVehicles {
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class All;
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class LaserTarget: All {
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// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
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model = "\A3\Weapons_F\empty.p3d";
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destrType = "DestructNo";
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simulation = "house";
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class EventHandlers {
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init = QUOTE(_this call FUNC(laser_init));
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};
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};
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// Visual laserTarget override
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class ACE_LaserTarget_Visual : LaserTarget {
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simulation = "LaserTarget";
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model = "\A3\Weapons_f\laserTgt.p3d";
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};
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}; |