ACE3/addons/laser/CfgVehicles.hpp
2015-04-17 07:28:59 -07:00

20 lines
576 B
C++

class CfgVehicles {
class All;
class LaserTarget: All {
// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
model = "\A3\Weapons_F\empty.p3d";
destrType = "DestructNo";
simulation = "house";
class EventHandlers {
init = QUOTE(_this call FUNC(laser_init));
};
};
// Visual laserTarget override
class ACE_LaserTarget_Visual : LaserTarget {
simulation = "LaserTarget";
model = "\A3\Weapons_f\laserTgt.p3d";
};
};