ACE3/addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf

35 lines
928 B
Plaintext
Raw Normal View History

/*
* Author: Glowbal
* Sets the hitpoint damage for au nit to the correct values
*
* Arguments:
* 0: Unit for which the hitpoint damage will be sorted out <OBJECT>
*
* Return Value:
2015-08-22 14:25:10 +00:00
* None
*
* Public: No
*/
#include "script_component.hpp"
2015-08-22 14:25:10 +00:00
params ["_unit"];
2015-11-30 16:14:05 +00:00
if (!local _unit) exitWith {};
2015-08-22 15:10:19 +00:00
private "_bodyStatus";
2015-06-10 10:47:22 +00:00
// ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]
_bodyStatus = _unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
2015-08-22 15:10:19 +00:00
_bodyStatus params ["_headDamage", "_torsoDamage", "_handsDamageR", "_handsDamageL", "_legsDamageR", "_legsDamageL"];
2015-06-10 10:47:22 +00:00
_unit setHitPointDamage ["hitHead", _headDamage min 0.95];
_unit setHitPointDamage ["hitBody", _torsoDamage min 0.95];
_unit setHitPointDamage ["hitHands", (_handsDamageR + _handsDamageL) min 0.95];
_unit setHitPointDamage ["hitLegs", (_legsDamageR + _legsDamageL) min 0.95];
2015-06-10 10:47:22 +00:00
if (_bodyStatus isEqualTo [0,0,0,0,0,0]) then {
_unit setDamage 0;
};