2015-04-15 13:01:07 +00:00
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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2016-06-19 07:12:25 +00:00
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name = COMPONENT_NAME;
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2015-04-15 13:01:07 +00:00
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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2016-05-31 19:14:43 +00:00
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author = ECSTRING(common,ACETeam);
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authors[] = {"commy2"};
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2016-06-01 21:45:51 +00:00
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url = ECSTRING(main,URL);
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2015-04-15 13:01:07 +00:00
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VERSION_CONFIG;
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};
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};
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2015-04-25 05:21:11 +00:00
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#include "CfgEventHandlers.hpp"
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#include "CfgMoves.hpp"
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2015-04-15 13:01:07 +00:00
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#include "CfgRecoils.hpp"
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2015-04-25 05:21:11 +00:00
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class CfgCameraShake {
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// What does this do, really? It seems like the engine no longer respects it.
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defaultCaliberCoefWeaponFire = 0;
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};
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