2016-10-06 20:40:36 +00:00
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#define ALL_BODY_PARTS ["head", "body", "leftarm", "rightarm", "leftleg", "rightleg"]
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2017-06-15 19:35:33 +00:00
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#define MEDICAL_ACTION_DISTANCE 1.75
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2016-10-06 20:40:36 +00:00
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// scale received pain to 0-2 level to select type of scream
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// below 0.25: 0, from 0.25 to 0.5: 1, more than 0.5: 2
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#define PAIN_TO_SCREAM(pain) (floor (4 * pain) min 2)
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// scale received pain to 0-2 level to select type of scream
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// below 0.33: 0, from 0.34 to 0.66: 1, more than 0.67: 2
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#define PAIN_TO_MOAN(pain) (floor (3 * pain) min 2)
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#define GET_NUMBER(config,default) (if (isNumber (config)) then {getNumber (config)} else {default})
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#define GET_STRING(config,default) (if (isText (config)) then {getText (config)} else {default})
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#define GET_ARRAY(config,default) (if (isArray (config)) then {getArray (config)} else {default})
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2016-10-10 15:30:42 +00:00
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2016-12-09 11:57:27 +00:00
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#define DEFAULT_HEART_RATE 80
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2016-10-10 15:30:42 +00:00
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// --- blood
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2016-10-10 16:22:46 +00:00
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// 0.077 l/kg * 80kg = 6.16l
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2016-10-10 15:30:42 +00:00
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#define DEFAULT_BLOOD_VOLUME 6.0 // in liters
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2016-12-05 20:34:20 +00:00
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#define BLOOD_VOLUME_CLASS_1_HEMORRHAGE 6.000 // lost less than 15% blood, Class I Hemorrhage
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#define BLOOD_VOLUME_CLASS_2_HEMORRHAGE 5.100 // lost more than 15% blood, Class II Hemorrhage
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#define BLOOD_VOLUME_CLASS_3_HEMORRHAGE 4.200 // lost more than 30% blood, Class III Hemorrhage
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#define BLOOD_VOLUME_CLASS_4_HEMORRHAGE 3.600 // lost more than 40% blood, Class IV Hemorrhage
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2016-10-10 16:20:58 +00:00
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2016-10-11 17:44:20 +00:00
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// IV Change per second calculation:
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2016-12-05 20:34:20 +00:00
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// 250 ml should take 60 seconds to fill. 250 ml / 60 s ~ 4.1667 ml/s.
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#define IV_CHANGE_PER_SECOND 4.1667 // in milliliters per second
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2016-10-12 19:59:32 +00:00
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2016-12-05 20:34:20 +00:00
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// Minimum amount of damage required for penetrating wounds (also minDamage for velocity wounds)
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#define PENETRATION_THRESHOLD 0.35
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2016-10-12 19:59:32 +00:00
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2016-12-05 20:34:20 +00:00
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// To be replaced by a proper blood pressure calculation
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#define BLOOD_LOSS_KNOCK_OUT_THRESHOLD 0.5 // 50% of cardiac output
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2016-10-20 11:46:28 +00:00
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// --- pain
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2016-12-05 20:34:20 +00:00
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#define PAIN_UNCONSCIOUS 0.5
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2016-10-20 11:46:28 +00:00
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2016-12-15 11:58:06 +00:00
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// Pain fade out time (time it takes until pain is guaranteed to be completly gone)
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#define PAIN_FADE_TIME 900
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// Only relevant when advanced medication is disabled
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// Morphine pain suppression fade out time (time it takes until pain suppression is guaranteed to be completly gone)
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#define PAIN_SUPPRESSION_FADE_TIME 1800
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2016-12-05 20:34:20 +00:00
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// Chance to wake up when vitals are stable (checked once every SPONTANEOUS_WAKE_UP_INTERVAL seconds)
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2016-12-06 09:58:43 +00:00
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#define SPONTANEOUS_WAKE_UP_INTERVAL 15
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2016-12-08 10:38:43 +00:00
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#define LETHAL_HEAD_DAMAGE_THRESHOLD 1.0
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// Minimum leg damage required for limping
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#define LIMPING_DAMAGE_THRESHOLD 0.30
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// Minimum body part damage required for blood effect on uniform
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#define VISUAL_BODY_DAMAGE_THRESHOLD 0.35
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2017-04-27 17:05:21 +00:00
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// - Status macro functions ---------------------------------------------------
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// These macros provide the same functionality as the functions in the status
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// component, but are slightly faster (because most are just object variables)
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2018-04-24 19:19:47 +00:00
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#define GET_PAIN_TOTAL(unit) (unit getVariable [QEGVAR(medical_status,pain), 0])
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#define GET_PAIN_PERCEIVED(unit) ([unit] call EFUNC(medical_status,getPainPerceived)) // Just for consistency
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#define GET_HEART_RATE(unit) (unit getVariable [QEGVAR(medical_status,heartRate), DEFAULT_HEART_RATE])
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#define GET_BLOOD_VOLUME(unit) (unit getVariable [QEGVAR(medical_status,bloodVolume), DEFAULT_BLOOD_VOLUME])
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#define GET_BLOOD_LOSS(unit) ([unit] call EFUNC(medical_status,getBloodLoss)) // Just for consistency
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#define IS_UNCONSCIOUS(unit) (unit getVariable [QEGVAR(medical_status,isUnconscious), false])
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2017-04-27 17:05:21 +00:00
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#define IS_IN_PAIN(unit) (GET_PAIN_PERCEIVED(unit) > 0)
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