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Added 'DEFAULT_HEART_RATE' constant
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@ -26,7 +26,7 @@ params ["_unit"];
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if (_unit getVariable [QGVAR(inCardiacArrest), false]) exitWith { 0 };
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private _bloodVolume = ((_unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME]) / DEFAULT_BLOOD_VOLUME) * 100;
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private _heartRate = _unit getVariable [QGVAR(heartRate), 80];
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private _cardiacOutput = ((_bloodVolume / MODIFIER_CARDIAC_OUTPUT) + ((_heartRate / 80) - 1)) / 60;
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private _heartRate = _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE];
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private _cardiacOutput = ((_bloodVolume / MODIFIER_CARDIAC_OUTPUT) + ((_heartRate / DEFAULT_HEART_RATE) - 1)) / 60;
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(0 max _cardiacOutput)
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@ -8,7 +8,7 @@ if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), 80], true];
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE], true];
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_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
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_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME], true];
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};
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@ -8,7 +8,7 @@ if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), 80], true];
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE], true];
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_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
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_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME], true];
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};
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@ -8,7 +8,7 @@ if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), 80], true];
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE], true];
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_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
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_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME], true];
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};
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@ -86,7 +86,7 @@ _pain = _pain + (count _oldTourniquets) * 0.001 * _deltaT;
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[_unit, _deltaT, _syncValues] call FUNC(updatePainSuppress);
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[_unit, _deltaT, _syncValues] call FUNC(updatePeripheralResistance);
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private _heartRate = _unit getVariable [QGVAR(heartRate), 80];
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private _heartRate = _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE];
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private _bloodPressure = [_unit] call FUNC(getBloodPressure);
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_unit setVariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
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@ -26,7 +26,7 @@ private _bloodPressure = [_unit] call FUNC(getBloodPressure);
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_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
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if (_bloodPressureL < 50 || {_bloodPressureH < 60}) exitWith { false };
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private _heartRate = _unit getVariable [QGVAR(heartRate), 80];
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private _heartRate = _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE];
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if (_heartRate < 40) exitWith { false };
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true
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@ -33,7 +33,7 @@ _unit setVariable [QGVAR(bandagedWounds), [], true];
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_unit setVariable [QGVAR(stitchedWounds), [], true];
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// vitals
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_unit setVariable [QGVAR(heartRate), 80, true];
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_unit setVariable [QGVAR(heartRate), DEFAULT_HEART_RATE, true];
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_unit setVariable [QGVAR(heartRateAdjustments), [], true];
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_unit setVariable [QGVAR(bloodPressure), [80, 120], true];
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_unit setVariable [QGVAR(peripheralResistance), 100, true];
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@ -31,7 +31,7 @@ private _timeInCardiacArrest = 120 + round(random(600));
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params ["_args", "_idPFH"];
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_args params ["_unit", "_startTime", "_timeInCardiacArrest"];
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private _heartRate = _unit getVariable [QGVAR(heartRate), 80];
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private _heartRate = _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE];
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if (_heartRate > 20 || !alive _unit) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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_unit setVariable [QGVAR(inCardiacArrest), nil, true];
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@ -41,7 +41,7 @@ if (!(_adjustment isEqualTo [])) then {
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_unit setVariable [QGVAR(heartRateAdjustments), _adjustment, _syncValue];
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};
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private _heartRate = _unit getVariable [QGVAR(heartRate), 80];
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private _heartRate = _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE];
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if (!(_unit getVariable [QGVAR(inCardiacArrest), false])) then {
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private _hrChange = 0;
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@ -13,6 +13,8 @@
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#define GET_STRING(config,default) (if (isText (config)) then {getText (config)} else {default})
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#define GET_ARRAY(config,default) (if (isArray (config)) then {getArray (config)} else {default})
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#define DEFAULT_HEART_RATE 80
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// --- blood
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// 0.077 l/kg * 80kg = 6.16l
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#define DEFAULT_BLOOD_VOLUME 6.0 // in liters
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@ -34,6 +34,10 @@ if ((_bodyPartDamage select 4) < 0.3 && {(_bodyPartDamage select 5) < 0.3}) then
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[_unit, false] call EFUNC(medical_engine,setLimping);
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};
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private _bloodVolume = _target getVariable [QEGVAR(medical,bloodVolume), DEFAULT_BLOOD_VOLUME];
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private _bloodlossRemainder = (DEFAULT_BLOOD_VOLUME - BLOOD_VOLUME_CLASS_4_HEMORRHAGE) * (1 - _healingPower);
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_target setVariable [QEGVAR(medical,bloodVolume), _bloodVolume max (DEFAULT_BLOOD_VOLUME - _bloodlossRemainder), true];
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// Resetting damage
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_target setDamage 0;
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