2015-01-16 02:36:31 +00:00
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/*
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* Author: Commy2
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* Make a unit start swapping it's barrel
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*
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* Argument:
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2015-02-08 22:54:12 +00:00
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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2015-01-16 02:36:31 +00:00
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*
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* Return value:
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* None
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2015-02-08 22:54:12 +00:00
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*
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* Public: No
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2015-01-16 02:36:31 +00:00
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*/
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2015-01-13 03:37:53 +00:00
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#include "\z\ace\addons\overheating\script_component.hpp"
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2015-01-13 03:23:14 +00:00
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2015-01-16 02:36:31 +00:00
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EXPLODE_2_PVT(_this,_player,_weapon);
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2015-01-13 03:23:14 +00:00
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if (stance _player != "PRONE") then {
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2015-01-13 03:30:39 +00:00
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[_player, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
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2015-01-13 03:23:14 +00:00
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};
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_player playActionNow "GestureDismountMuzzle";
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_player playAction "GestureMountMuzzle";
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playSound "ACE_BarrelSwap";
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2015-05-27 17:04:25 +00:00
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[10, [_player, _weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, (localize STRING(SwappingBarrel))] call EFUNC(common,progressBar);
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