ACE3/addons/interaction/functions/fnc_getDown.sqf

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/*
* Author: KoffeinFlummi
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*
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* Forces a civilian to the ground. (chance of failure).
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*
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* Arguments:
* 0: Unit to be sent away (Object)
*
* Return value:
* none
*/
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#include "script_component.hpp"
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#define RADIUS 10
private ["_unit", "_chance", "_x"];
_unit = _this select 0;
ACE_player playActionNow "GestureGo"; // put something else here.
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if (count (weapons ACE_player) > 0) then {
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_chance = 0.8;
} else {
_chance = 0.5;
};
{
if (count (weapons _unit) == 0 and random 1 < _chance) then {
[-2, {
_this setUnitPos "DOWN";
}, _x] call CBA_fnc_globalExecute;
};
} foreach (_unit nearEntities ["Civilian", RADIUS]);