ACE3/addons/interaction/functions/fn_isInRange.sqf

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/*
* Author: commy2
*
* Check if the vehicle is in range of the player.
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*
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* Argument:
* 0: Vehicke (Object)
* 1: Distance in meters (Number)
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*
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* Return value:
* (Bool)
*/
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#include "script_component.hpp"
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private ["_vehicle", "_distance", "_player"];
_vehicle = _this select 0;
_distance = _this select 1;
_player = ACE_player;
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if (_vehicle isKindOf "Man") exitWith {_player distance _vehicle < _distance};
private ["_position0", "_position1"];//, "_direction"];
_position0 = getPosASL _player;
_position1 = getPosASL _vehicle;
/*
_direction = _position1 vectorDiff _position0;
_direction = _direction vectorMultiply (_distance / (vectorMagnitude _direction));
_position0 = eyePos _player;
_position1 = _position0 vectorAdd _direction;
_vehicle in lineIntersectsWith [_position0, _position1] || {_player distance _vehicle < _distance}
*/
_position0 = ATLToASL positionCameraToWorld [0, 0, 0];
_position0 set [2, (_position0 select 2) - (getTerrainHeightASL _position0 min 0)];
_position1 = ATLToASL positionCameraToWorld [0, 0, _distance];
_position1 set [2, (_position1 select 2) - (getTerrainHeightASL _position1 min 0)];
if (_vehicle in lineIntersectsWith [_position0, _position1] || {_player distance _vehicle < _distance}) then {
true
} else {
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["Not in Range"] call FUNC(addToTooltip);
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false
}