ACE3/addons/rearm/functions/fnc_storeAmmo.sqf

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/*
* Author: GitHawk
* Stores ammo in an ammo truck.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, dummy] call ace_rearm_fnc_storeAmmo
*
* Public: No
*/
#include "script_component.hpp"
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params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]];
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private _dummy = _unit getVariable [QGVAR(dummy), objNull];
if (isNull _dummy) exitwith {};
[
5,
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[_unit, _target, _dummy],
{
params ["_args"];
_args params ["_unit", "_target", "_dummy"];
[_target, (_dummy getVariable [QGVAR(magazineClass), ""]), true] call FUNC(addMagazineToSupply);
[_unit, true, true] call FUNC(dropAmmo);
},
"",
format [localize LSTRING(StoreAmmoAction), getText(configFile >> "CfgMagazines" >> (_dummy getVariable QGVAR(magazineClass)) >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName")],
{true},
["isnotinside"]
] call EFUNC(common,progressBar);