2015-08-20 17:51:22 +00:00
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/*
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* Author: GitHawk
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* Stores ammo in an ammo truck.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, dummy] call ace_rearm_fnc_storeAmmo
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2016-02-01 19:05:53 +00:00
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params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]];
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2015-08-20 17:51:22 +00:00
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2016-02-27 19:31:07 +00:00
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private _dummy = _unit getVariable [QGVAR(dummy), objNull];
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2015-08-20 17:51:22 +00:00
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if (isNull _dummy) exitwith {};
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[
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5,
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2016-02-27 19:31:07 +00:00
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[_unit, _target, _dummy],
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{
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params ["_args"];
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_args params ["_unit", "_target", "_dummy"];
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[_target, (_dummy getVariable [QGVAR(magazineClass), ""]), true] call FUNC(addMagazineToSupply);
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[_unit, true, true] call FUNC(dropAmmo);
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},
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2015-08-20 17:51:22 +00:00
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"",
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format [localize LSTRING(StoreAmmoAction), getText(configFile >> "CfgMagazines" >> (_dummy getVariable QGVAR(magazineClass)) >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName")],
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{true},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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