2015-04-05 19:08:55 +00:00
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#include "script_component.hpp"
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2015-04-13 10:56:18 +00:00
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GVAR(currentbulletID) = -1;
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2015-04-05 19:08:55 +00:00
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GVAR(Protractor) = false;
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2016-03-02 10:01:39 +00:00
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GVAR(ProtractorStart) = CBA_missionTime;
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2015-08-16 17:49:47 +00:00
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GVAR(allBullets) = [];
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2015-04-11 16:18:38 +00:00
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GVAR(currentGrid) = 0;
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2015-04-05 19:08:55 +00:00
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2016-02-06 21:48:26 +00:00
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if (!hasInterface) exitWith {};
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2024-03-12 21:33:08 +00:00
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#include "initKeybinds.inc.sqf"
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2021-10-11 20:48:30 +00:00
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["CBA_settingsInitialized", {
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2016-02-06 21:48:26 +00:00
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//If not enabled, dont't add PFEH
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if (!GVAR(enabled)) exitWith {};
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2016-03-24 17:23:48 +00:00
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//Run the terrain processor
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[] call FUNC(initializeTerrainExtension);
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2016-02-06 21:48:26 +00:00
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// Register fire event handler
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2024-03-28 18:57:23 +00:00
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["ace_firedPlayer", LINKFUNC(handleFired)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerNonLocal", LINKFUNC(handleFired)] call CBA_fnc_addEventHandler;
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2016-02-06 21:48:26 +00:00
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2020-06-13 20:45:09 +00:00
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// Register Perframe Handler
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2024-03-28 18:57:23 +00:00
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[LINKFUNC(handleFirePFH), GVAR(simulationInterval)] call CBA_fnc_addPerFrameHandler;
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2016-05-22 15:29:05 +00:00
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}] call CBA_fnc_addEventHandler;
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2016-02-19 03:45:00 +00:00
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#ifdef DEBUG_MODE_FULL
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call FUNC(diagnoseWeapons);
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2017-11-19 14:11:15 +00:00
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#endif
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