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Rewrite of the terrain initialization:
*Replaced spawn/sleep with a PFH
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@ -34,6 +34,7 @@ GVAR(AtmosphericDensitySimulationEnabled) = true;
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GVAR(BarrelLengthInfluenceEnabled) = true;
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GVAR(VehicleGunnerEnabled) = true;
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GVAR(currentGrid) = 0;
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GVAR(INIT_MESSAGE_ENABLED) = false;
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[] call FUNC(initializeTerrainExtension);
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@ -12,32 +12,46 @@
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*/
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#include "script_component.hpp"
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[] spawn {
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private ["_initStartTime", "_mapSize", "_mapGrids", "_gridCenter", "_gridHeight", "_gridNumObjects", "_gridSurfaceIsWater"];
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_initStartTime = time;
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_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
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if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
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if (GVAR(INIT_MESSAGE_ENABLED)) then {
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systemChat "AdvancedBallistics: Terrain already initialized";
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};
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};
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_mapGrids = ceil(_mapSize / 50);
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for "_x" from 0 to _mapGrids * 50 step 50 do {
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for "_y" from 0 to _mapGrids * 50 step 50 do {
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_gridCenter = [_x + 25, _y + 25];
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_gridHeight = round(getTerrainHeightASL _gridCenter);
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_gridNumObjects = count (_gridCenter nearObjects ["Building", 50]);
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_gridSurfaceIsWater = if (surfaceIsWater _gridCenter) then {1} else {0};
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"ace_advanced_ballistics" callExtension format["set:%1:%2:%3", _gridHeight, _gridNumObjects, _gridSurfaceIsWater];
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};
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sleep 0.001;
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};
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private ["_initStartTime", "_mapSize", "_mapGrids", "_gridCells", "_x", "_y", "_gridCenter", "_gridHeight", "_gridNumObjects", "_gridSurfaceIsWater"];
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_initStartTime = time;
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_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
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if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
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if (GVAR(INIT_MESSAGE_ENABLED)) then {
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systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(time - _initStartTime)];
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systemChat "AdvancedBallistics: Terrain already initialized";
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};
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};
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_mapGrids = ceil(_mapSize / 50) + 1;
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_gridCells = _mapGrids * _mapGrids;
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GVAR(currentGrid) = 0;
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[{
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private ["_args", "_mapGrids", "_gridCells", "_initStartTime"];
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_args = _this select 0;
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_mapGrids = _args select 0;
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_gridCells = _args select 1;
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_initStartTime = _args select 2;
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if (GVAR(currentGrid) >= _gridCells) exitWith {
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if (GVAR(INIT_MESSAGE_ENABLED)) then {
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systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(time - _initStartTime)];
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};
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[_this select 1] call cba_fnc_removePerFrameHandler;
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};
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for "_i" from 1 to 50 do {
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_x = floor(GVAR(currentGrid) / _mapGrids) * 50;
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_y = (GVAR(currentGrid) - floor(GVAR(currentGrid) / _mapGrids) * _mapGrids) * 50;
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_gridCenter = [_x + 25, _y + 25];
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_gridHeight = round(getTerrainHeightASL _gridCenter);
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_gridNumObjects = count (_gridCenter nearObjects ["Building", 50]);
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_gridSurfaceIsWater = if (surfaceIsWater _gridCenter) then {1} else {0};
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"ace_advanced_ballistics" callExtension format["set:%1:%2:%3", _gridHeight, _gridNumObjects, _gridSurfaceIsWater];
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GVAR(currentGrid) = GVAR(currentGrid) + 1;
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if (GVAR(currentGrid) >= _gridCells) exitWith {};
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};
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}, 0, [_mapGrids, _gridCells, _initStartTime]] call CBA_fnc_addPerFrameHandler
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