2015-08-28 21:57:16 +00:00
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/*
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* Author: PabstMirror
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* Handles when a unit gets in to a vehicle.
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*
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* Arguments:
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* 0: vehicle <OBJECT>
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* 1: dunno <OBJECT>
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* 2: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [car2, x, player] call ACE_attach_fnc_handleGetIn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["", "", "_unit"];
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TRACE_1("params",_unit);
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2015-09-22 03:50:48 +00:00
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if (!local _unit) exitWith {};
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2016-09-04 14:44:22 +00:00
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private _attachedList = _unit getVariable [QGVAR(attached), []];
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if (_attachedList isEqualTo []) exitWith {};
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2015-08-28 21:57:16 +00:00
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2015-08-29 14:38:57 +00:00
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(_attachedList select 0) params ["_xObject"];
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2015-08-28 21:57:16 +00:00
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if (!isNull _xObject) then {
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2015-09-22 03:50:48 +00:00
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TRACE_1("detaching and moving attached light",_xObject);
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2015-08-28 21:57:16 +00:00
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detach _xObject;
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_xObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]);
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2015-09-22 03:50:48 +00:00
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[{
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params ["_detachedLight"];
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TRACE_1("delayed delete",_detachedLight);
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deleteVehicle _detachedLight;
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2016-05-22 13:27:24 +00:00
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}, [_xObject], 2] call CBA_fnc_waitAndExecute;
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2015-08-28 21:57:16 +00:00
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(_attachedList select 0) set [0, objNull];
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};
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_unit setVariable [QGVAR(attached), _attachedList, true];
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