ACE3/addons/respawn/functions/fnc_moduleRallypoint.sqf

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/*
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* Author: commy2
* Initializes the Rallypoint module.
*
* Arguments:
* 0: Logic <OBJECT>
* 1: Synced units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [logic, [ACE_Player], true] call ace_respawn_fnc_moduleRallypoint
*
* Public: No
*/
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#include "script_component.hpp"
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params ["_logic", "_units", "_activated"];
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if !(_activated) exitWith {};
{
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_x setVariable ["ACE_canMoveRallypoint", true];
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false
} count _units;
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INFO("Rallypoint Module Initialized.");