ACE3/addons/weaponselect/functions/fnc_putWeaponAway.sqf

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/*
* Author: commy2
*
* The unit will put its current weapon away.
*
* Argument:
* 0: What unit should put the current weapon on back? (Object)
*
* Return value:
* None.
*/
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#include "script_component.hpp"
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private "_unit";
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_unit = _this select 0;
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[_unit] call EFUNC(common,fixLoweredRifleAnimation);
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_unit action ["SwitchWeapon", _unit, _unit, 99];