ACE3/addons/repair/functions/fnc_getWheelHitPointsWithSelections.sqf

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/*
* Author: commy2
* Returns the wheel hitpoints and their selections.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* 0: Wheel hitpoints <ARRAY>
* 1: Wheel hitpoint selections in model coordinates <ARRAY>
*
* Example:
* [unit, vehicle, "hitpoint"] call ace_repair_fnc_getWheelHitPointsWithSelections
*
* Public: No
*/
#include "script_component.hpp"
2015-08-09 06:54:44 +00:00
params ["_vehicle"];
TRACE_1("params",_vehicle);
// get the vehicles wheel config
private "_wheels";
_wheels = configfile >> "CfgVehicles" >> typeOf _vehicle >> "Wheels";
// exit with nothing if the vehicle has no wheels class
if !(isClass _wheels) exitWith {[[],[]]};
// get all wheels and read selections from config
private ["_selections", "_bones"];
_wheels = "true" configClasses _wheels;
_selections = [];
_bones = [];
{
_selections pushBack getText (_x >> "center");
private "_bone";
_bone = getText (_x >> "boneName");
_bone = toArray _bone;
_bone resize count "wheel_X_Y"; // this is a requirement for physx. Should work for all addon vehicles.
_bone = toString _bone;
_bones pushBack _bone;
} forEach _wheels;
// get hitpoints with their fire geometry selections
private ["_hitPointsWithSelections", "_hitPoints", "_hitPointSelections"];
_hitPointsWithSelections = [_vehicle] call EFUNC(common,getHitPointsWithSelections);
_hitPoints = _hitPointsWithSelections select 0;
_hitPointSelections = _hitPointsWithSelections select 1;
// assign hitpoints to correct wheel selection by comparing bone name and fire geometry selection
private ["_wheelHitPoints", "_wheelHitPointSelections"];
_wheelHitPoints = [];
_wheelHitPointSelections = [];
{
private "_bone";
_bone = _x;
private "_index";
_index = -1;
{
if (_bone != "" && {_x find _bone == 0}) exitWith { // same as above. Requirement for physx.
_index = _forEachIndex;
};
} forEach _hitPointSelections;
if (_index != -1) then {
_wheelHitPoints pushBack (_hitPoints select _index);
_wheelHitPointSelections pushBack (_selections select _forEachIndex);
};
} forEach _bones;
[_wheelHitPoints, _wheelHitPointSelections]