ACE3/addons/overheating/functions/fnc_handleTakeEH.sqf

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#include "script_component.hpp"
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/*
* Author: Commy2
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* Handle "take" event
* I think it fixs jams when manually dragging a new magazine in from player's inventory
*
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* Arguments:
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* 0: unit - Object the event handler is assigned to <OBJECT>
* 1: container <OBJECT>
* 2: item <STRING>
*
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* Return Value:
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* None
*
* Example:
* [bob, thing, "thing"] call ace_overheating_fnc_handleTakeEH
*
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* Public: No
*/
if !(GVAR(unJamOnreload)) exitWith {};
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params ["_unit", "_container", "_item"];
TRACE_3("params",_unit,_container,_item);
if ((_unit == ACE_player)
&& {_container in [uniformContainer _unit, vestContainer _unit, backpackContainer _unit]}
&& {_item == currentMagazine _unit}) then { //Todo: should this be any valid magazine for any jammed gun?
TRACE_1("clearing jam",currentWeapon _unit);
[_unit, currentWeapon _unit, true] call FUNC(clearJam)
};