ACE3/addons/cargo/functions/fnc_startLoadIn.sqf

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/*
* Author: Glowbal
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* Start load item.
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*
* Arguments:
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* 0: Player <OBJECT>
* 1: Object <OBJECT>
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*
* Return value:
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* Load ProgressBar Started <BOOL>
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*
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* Example:
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* [player, cursorTarget] call ace_cargo_fnc_startLoadIn
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*
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* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object"];
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TRACE_2("params",_player,_object);
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private _vehicle = [_player] call FUNC(findNearestVehicle);
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if ((isNull _vehicle) || {_vehicle isKindOf "Cargo_Base_F"}) then {
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{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
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} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
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};
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if (isNull _vehicle) exitWith {
TRACE_3("Could not find vehicle",_player,_object,_vehicle);
false
};
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private _return = false;
// Start progress bar
if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
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private _size = [_object] call FUNC(getSizeItem);
[
5 * _size,
[_object,_vehicle],
{["LoadCargo", _this select 0] call CBA_fnc_localEvent},
{},
localize LSTRING(LoadingItem)
] call EFUNC(common,progressBar);
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_return = true;
} else {
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private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call CBA_fnc_localEvent;
};
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_return