2016-05-03 08:21:21 +00:00
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/*
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* Author: Ir0n1E
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* Check if client able to interact with gunbag
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* <NUMBER> -1: can't interact 0: empty gunbag 1: full gunbag
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit","_target"];
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private ["_result","_gunbag"];
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_result = -1;
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_gunbag = backpackContainer _target;
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if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) <= 0 && {primaryWeapon _unit != ""} && {getNumber (configFile >> "CfgWeapons" >> primaryWeapon _unit >> QGVAR(allowGunbag)) == 1}) then {
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2016-05-17 09:21:48 +00:00
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_result = 0;
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2016-05-03 08:21:21 +00:00
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};
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if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) >= 1 && {primaryWeapon _unit == ""}) then {
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2016-05-17 09:21:48 +00:00
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_result = 1;
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2016-05-03 08:21:21 +00:00
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};
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_result
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