ACE3/addons/gunbag/functions/fnc_status.sqf

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/*
* Author: Ir0n1E
* check gunbag status full/empty
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Nothing
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _state = (backpackContainer _unit) getVariable [QGVAR(GunbagWeapon),[]];
if (count _state <= 0) then {
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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} else {
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private _weapon = (_state select 0) select 0;
[getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"),
getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture);
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};